Is the reason Amazon isn't releasing this for iOS because of Apple's closed ecosystem or is Google just a bigger competitive threat?
1. Allow installs from unknown sources 2. Download and install apk.
Can't do that on iOS without jailbreaking.
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Is the reason Amazon isn't releasing this for iOS because of Apple's closed ecosystem or is Google just a bigger competitive threat?
1. Allow installs from unknown sources 2. Download and install apk.
Can't do that on iOS without jailbreaking.
Interesting. Curious about the reaction to Google Play not allowing such an app. (I'm guessing restrictions on app stores are ok when Google does them)
Which is why there is an Android version of this, and no iOS version.
I see this as hugely superior to the freemium model, both from the perspective of the user and the app developers. App developers no longer need to cripple their apps and sell in-app band-aids to make money. The developers of the more entertaining and engaging apps will make more money. End users no longer spend a bunch of time on a game only to find out they need to pay to advance to the next part, or bypass some ar…
This model comes with a few problems: 1) High quality games that are meant to be completed quickly will make less money relative to poor quality games that stretch out gameplay. 2) Developers become incentivized to stretch out gameplay to increase revenue. 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play g…
Is the reason Amazon isn't releasing this for iOS because of Apple's closed ecosystem or is Google just a bigger competitive threat?
> 2.25 Apps that display Apps other than your own for purchase or promotion in a manner similar to or confusing with the App Store will be rejected
[0] https://developer.apple.com/app-store/review/guidelines/
I see this as hugely superior to the freemium model, both from the perspective of the user and the app developers. App developers no longer need to cripple their apps and sell in-app band-aids to make money. The developers of the more entertaining and engaging apps will make more money. End users no longer spend a bunch of time on a game only to find out they need to pay to advance to the next part, or bypass some ar…
I generally agree, but it seems like it could have some bad side-effects if it becomes a popular business model, though. There are a handful of interesting paid apps that are very short, unique experiences - which don't try to drag out the game to keep you playing it every day for months. Its already getting harder and harder to actually sell/buy apps for money upfront, and this seems like it will make it even harder…
I would be in this minority as well. Generally, the cost for a good app is so negligible it's not even worth the time to try it beforehand. I paid roughly $5 for a full FTP/SFTP client on my phone. The free version offers 90% of the functionality.
I don't understand the appeal of leasing software.
I see this as hugely superior to the freemium model, both from the perspective of the user and the app developers. App developers no longer need to cripple their apps and sell in-app band-aids to make money. The developers of the more entertaining and engaging apps will make more money. End users no longer spend a bunch of time on a game only to find out they need to pay to advance to the next part, or bypass some ar…
This model comes with a few problems: 1) High quality games that are meant to be completed quickly will make less money relative to poor quality games that stretch out gameplay. 2) Developers become incentivized to stretch out gameplay to increase revenue. 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play g…
Took me a minute to find out what "actually free" means: https://developer.amazon.com/public/solutions/underground/do... "Interstitial Advertisements When a user launches an Amazon Underground app for the first time, a welcome message in the form of an interstitial ad plays. In subsequent times that a user either launches or resumes the app, paid interstitial ads will also sometimes play." Interesting. So amazon deal…
Except if you can buy the virtual currency + goods without any real consequences you will be able to quickly explore everything grinding games have to offer.
Earlier quoted context omitted.
This model comes with a few problems: 1) High quality games that are meant to be completed quickly will make less money relative to poor quality games that stretch out gameplay. 2) Developers become incentivized to stretch out gameplay to increase revenue. 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play g…
That sounds like baseless FUD. Underground is essentially the TV model. While some TV shows do stretch out longer than they need to in order to milk the audience, there are plenty of high quality ones that don't, and many people who have less time watch those instead, or pay for premium, short-time experiences like movies. Which we all know are just as likely to be of low quality despite their reduced length. Meanwhi…
Earlier quoted context omitted.
Repeating my call for each HN post to have a new, separate comments section specifically for shitty comments about the page itself as opposed to the ideas contained therein
Why isn't the page itself relevant?