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Amazon Underground

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41–50 of 139 posts

Re: Amazon Underground

#41

Is the reason Amazon isn't releasing this for iOS because of Apple's closed ecosystem or is Google just a bigger competitive threat?

On Android, installing a random apk is as simple as

1. Allow installs from unknown sources 2. Download and install apk.

Can't do that on iOS without jailbreaking.

Re: Amazon Underground

#42

Interesting. Curious about the reaction to Google Play not allowing such an app. (I'm guessing restrictions on app stores are ok when Google does them)

The key difference on Android is, and has always been, that you can get apps from off of Google Play. Google's store is just a store with its own policies, and you can install apps from anywhere (including other stores) if you want.

Which is why there is an Android version of this, and no iOS version.

Re: Amazon Underground

#43
post #25
post #3

I see this as hugely superior to the freemium model, both from the perspective of the user and the app developers. App developers no longer need to cripple their apps and sell in-app band-aids to make money. The developers of the more entertaining and engaging apps will make more money. End users no longer spend a bunch of time on a game only to find out they need to pay to advance to the next part, or bypass some ar…

This model comes with a few problems: 1) High quality games that are meant to be completed quickly will make less money relative to poor quality games that stretch out gameplay. 2) Developers become incentivized to stretch out gameplay to increase revenue. 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play g…

Points (1) and (2) are true for ad-supported games in general. What Underground provides is a way for games developers to be able to provide a low-barrier ad-supported version of their game while being completely unconcerned with ads. It essentially allows the developer to engage in two different business models (pay-for-install and ad-supported) without that dual-model creeping into the implementation of the game. In that respect, this developer-player inter-mediation is more of a threat to Valve's Steam than it is for Google's Play store.

Re: Amazon Underground

#44

Is the reason Amazon isn't releasing this for iOS because of Apple's closed ecosystem or is Google just a bigger competitive threat?

My brief reading of the iOS guidelines [0] says this is not allowed:

> 2.25 Apps that display Apps other than your own for purchase or promotion in a manner similar to or confusing with the App Store will be rejected

[0] https://developer.apple.com/app-store/review/guidelines/

Re: Amazon Underground

#45
post #7
post #3

I see this as hugely superior to the freemium model, both from the perspective of the user and the app developers. App developers no longer need to cripple their apps and sell in-app band-aids to make money. The developers of the more entertaining and engaging apps will make more money. End users no longer spend a bunch of time on a game only to find out they need to pay to advance to the next part, or bypass some ar…

I generally agree, but it seems like it could have some bad side-effects if it becomes a popular business model, though. There are a handful of interesting paid apps that are very short, unique experiences - which don't try to drag out the game to keep you playing it every day for months. Its already getting harder and harder to actually sell/buy apps for money upfront, and this seems like it will make it even harder…

> And while I seem to be in a tiny minority of 'app' consumers, that is still my preferred method of obtaining new applications.

I would be in this minority as well. Generally, the cost for a good app is so negligible it's not even worth the time to try it beforehand. I paid roughly $5 for a full FTP/SFTP client on my phone. The free version offers 90% of the functionality.

I don't understand the appeal of leasing software.

Re: Amazon Underground

#46
post #25
post #3

I see this as hugely superior to the freemium model, both from the perspective of the user and the app developers. App developers no longer need to cripple their apps and sell in-app band-aids to make money. The developers of the more entertaining and engaging apps will make more money. End users no longer spend a bunch of time on a game only to find out they need to pay to advance to the next part, or bypass some ar…

This model comes with a few problems: 1) High quality games that are meant to be completed quickly will make less money relative to poor quality games that stretch out gameplay. 2) Developers become incentivized to stretch out gameplay to increase revenue. 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play g…

That sounds like baseless FUD. Underground is essentially the TV model. While some TV shows do stretch out longer than they need to in order to milk the audience, there are plenty of high quality ones that don't, and many people who have less time watch those instead, or pay for premium, short-time experiences like movies. Which we all know are just as likely to be of low quality despite their reduced length. Meanwhile, people who just want something on all the time they are at home have plenty of decent content to fill their time with.

Re: Amazon Underground

#47
post #12

Took me a minute to find out what "actually free" means: https://developer.amazon.com/public/solutions/underground/do... "Interstitial Advertisements When a user launches an Amazon Underground app for the first time, a welcome message in the form of an interstitial ad plays. In subsequent times that a user either launches or resumes the app, paid interstitial ads will also sometimes play." Interesting. So amazon deal…

> Interesting. So amazon deals with putting in the ads and the app dev gets paid for every minute the app is used. Seems like an interesting idea, probably useful for games that are very engaging (read: time drain)

Except if you can buy the virtual currency + goods without any real consequences you will be able to quickly explore everything grinding games have to offer.

Re: Amazon Underground

#48
post #46
post #25

Earlier quoted context omitted.

This model comes with a few problems: 1) High quality games that are meant to be completed quickly will make less money relative to poor quality games that stretch out gameplay. 2) Developers become incentivized to stretch out gameplay to increase revenue. 3) Amazon Underground is covering the costs for now. But if users were asked to pay themselves, I'm sure many would balk at the idea of paying per-minute to play g…

That sounds like baseless FUD. Underground is essentially the TV model. While some TV shows do stretch out longer than they need to in order to milk the audience, there are plenty of high quality ones that don't, and many people who have less time watch those instead, or pay for premium, short-time experiences like movies. Which we all know are just as likely to be of low quality despite their reduced length. Meanwhi…

The high quality shows that don't stretch out the plot are the "must have" shows that drive cable subscription numbers and are somewhat disjoint from ad revenue.

Re: Amazon Underground

#50

Earlier quoted context omitted.

Repeating my call for each HN post to have a new, separate comments section specifically for shitty comments about the page itself as opposed to the ideas contained therein

Why isn't the page itself relevant?

do none of you find the "whiff of the subversive" design oddly incongruous with the author?
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