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Phaser – A fast, fun and free open source HTML5 game framework

phaser.io

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Re: Phaser – A fast, fun and free open source HTML5 game framework

#51

Earlier quoted context omitted.

what would you say is best for 3d? (Html5 engines I mean)

I would recommend PlayCanvas [ http://playcanvas.com ]. :-) We have an editor tool (like Unity/Unreal), good documentation, a great community of other developers. And the engine is open source if you're not interested using the Editor tools [ http://github.com/playcanvas/engine ]

The person I'm replying to is the co-founder of playcanvas, for disclosure's sake.

Re: Phaser – A fast, fun and free open source HTML5 game framework

#52

Earlier quoted context omitted.

I'm working on 91 applications in it (Series of educational games/interactives/story books). It's going really well and we have more than half complete. There are some bugs, but any framework has that.

You do have a company right? How many applications/games have you already shipped?

Yes, but we don't normally do "games". I make games on the side for fun and it ended up with me doing some professionally. Out of the 91, I'd say we've 'shipped' 16 at this point; with 16-20 more in the final tweak stages (repack assets, adjust sound, add mouse overs, tweak animations, add additional tweens, etc). We'll be working on it through the end of the year. We've tried to take the flash apps and improve on the design. Most now run on a series of 'engines'. So take 91 apps; categorize them; build the engines, then script the games for each engine. We've just finished up getting mouth movements to match audio; and allowing activities to launch other activities by restarting the preload state. We have a series of Grunt scripts for each engine that package up each game/activity as a zip file that is SCORM compatible.

Re: Phaser – A fast, fun and free open source HTML5 game framework

#53

QICI Engine ( http://www.qiciengine.com/ ) is a open-source JavaScript library based on Phaser with a web-based comprehensive suite of game making tools. It will be released soon, we want to help to make Phaser better. https://twitter.com/sailing8036/status/629495719414476800 Phaser News: http://phaser.io/news/2015/08/qici-dota-demo Dota demo: http://engine.qiciengine.com/demo/0.5/dota.html Performance demo: http://e…

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Re: Phaser – A fast, fun and free open source HTML5 game framework

#54

The framework is good, however I got faster (fps wise) results using my own rendering functions on Canvas than I was getting using their rendering on both Canvas and WebGL. I think in their efforts to be basically a drop in replacement for Flash/AS3 they have really let themselves down.

the rendering is done by another library (pixi.js), and there is currently a rewrite of phaser underway, which will include a custom renderer, that is already much faster than the old one.

Awesome!

Re: Phaser – A fast, fun and free open source HTML5 game framework

#55

QICI Engine ( http://www.qiciengine.com/ ) is a open-source JavaScript library based on Phaser with a web-based comprehensive suite of game making tools. It will be released soon, we want to help to make Phaser better. https://twitter.com/sailing8036/status/629495719414476800 Phaser News: http://phaser.io/news/2015/08/qici-dota-demo Dota demo: http://engine.qiciengine.com/demo/0.5/dota.html Performance demo: http://e…

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Website is currently under construction, we will release QICI Engine next month. Thanks for your interest!

Re: Phaser – A fast, fun and free open source HTML5 game framework

#56
post #42

Is there any way to eliminate mouse lag? For example, in http://gamemechanicexplorer.com/#raycasting-2 the light source lags visibly behind the pointer. I'd prefer it it was locked to the pointer.

I think that example is recalculating the wall positions for every frame. That works for an example of a mechanic, but you wouldn't do that in a real game.

I think the problem is worse than that. Here's a small jsfiddle showing that JavaScript's onmousemove is inherently laggy: http://jsfiddle.net/z8h6y787/

Also see this page: http://atebits.github.io/browser-input-latency/

Re: Phaser – A fast, fun and free open source HTML5 game framework

#57

I am going through the official tutorial right now. Are there any: 1) examples of phaser games using multiple .js files? 2) games with multiple levels? And what are the best games made with phaser?

Here's a game with multiple levels and multiple .js files I made last June.

Source: https://github.com/frontfish/blobber Play: http://frontfish.net/games/blobber

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