Earlier quoted context omitted.
what would you say is best for 3d? (Html5 engines I mean)
I would recommend PlayCanvas [ http://playcanvas.com ]. :-) We have an editor tool (like Unity/Unreal), good documentation, a great community of other developers. And the engine is open source if you're not interested using the Editor tools [ http://github.com/playcanvas/engine ]
Phaser – A fast, fun and free open source HTML5 game framework
51–57 of 57 posts
Re: Phaser – A fast, fun and free open source HTML5 game framework
#52Earlier quoted context omitted.
I'm working on 91 applications in it (Series of educational games/interactives/story books). It's going really well and we have more than half complete. There are some bugs, but any framework has that.
You do have a company right? How many applications/games have you already shipped?
Re: Phaser – A fast, fun and free open source HTML5 game framework
#53QICI Engine ( http://www.qiciengine.com/ ) is a open-source JavaScript library based on Phaser with a web-based comprehensive suite of game making tools. It will be released soon, we want to help to make Phaser better. https://twitter.com/sailing8036/status/629495719414476800 Phaser News: http://phaser.io/news/2015/08/qici-dota-demo Dota demo: http://engine.qiciengine.com/demo/0.5/dota.html Performance demo: http://e…
Re: Phaser – A fast, fun and free open source HTML5 game framework
#54The framework is good, however I got faster (fps wise) results using my own rendering functions on Canvas than I was getting using their rendering on both Canvas and WebGL. I think in their efforts to be basically a drop in replacement for Flash/AS3 they have really let themselves down.
the rendering is done by another library (pixi.js), and there is currently a rewrite of phaser underway, which will include a custom renderer, that is already much faster than the old one.
Re: Phaser – A fast, fun and free open source HTML5 game framework
#55QICI Engine ( http://www.qiciengine.com/ ) is a open-source JavaScript library based on Phaser with a web-based comprehensive suite of game making tools. It will be released soon, we want to help to make Phaser better. https://twitter.com/sailing8036/status/629495719414476800 Phaser News: http://phaser.io/news/2015/08/qici-dota-demo Dota demo: http://engine.qiciengine.com/demo/0.5/dota.html Performance demo: http://e…
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Re: Phaser – A fast, fun and free open source HTML5 game framework
#56Is there any way to eliminate mouse lag? For example, in http://gamemechanicexplorer.com/#raycasting-2 the light source lags visibly behind the pointer. I'd prefer it it was locked to the pointer.
I think that example is recalculating the wall positions for every frame. That works for an example of a mechanic, but you wouldn't do that in a real game.
Also see this page: http://atebits.github.io/browser-input-latency/
Re: Phaser – A fast, fun and free open source HTML5 game framework
#57I am going through the official tutorial right now. Are there any: 1) examples of phaser games using multiple .js files? 2) games with multiple levels? And what are the best games made with phaser?
Source: https://github.com/frontfish/blobber Play: http://frontfish.net/games/blobber