“It’s done, there is no way back. We tried, we failed”
281–290 of 392 posts
Re: “It’s done, there is no way back. We tried, we failed”
#282Earlier quoted context omitted.
I myself learned it from Rich in the very talk I linked to a few years ago and I'm the first to admit I didn't make that distinction beforehand. I've met more developers unaware of the distinction than otherwise, which is why I'm curious as to why you think it has become a meme? Also note that english isn't my first language (I'm french Canadian) and even here in french the distinction is seldom made.
In colloquial English, no. The distinction between two main types of simplicity, those of parsimony and elegance, has been a long-standing philosophical topic [1]. In engineering, the so-called KISS principle (first coined as such in the early 20th century) has always had the implication of minimalism and implementation simplicity, in contrast to mere ease of use. Fred Brooks wrote a famous paper in 1986 [2] perfectl…
Rich Hickey gained fame for this because he stated an idea very clearly and compellingly, this is non-trivial and should not be so flippantly dismissed as just recyling old ideas—all your ideas are recycled too.
Re: “It’s done, there is no way back. We tried, we failed”
#283People are acting like the game wasn't able to be made. The issue is it was made but the sales didn't cover the costs. "At first we could not believe that our “baby” was not more successful, in our emotions we started looking for explanations not related to the game. Maybe gamers are just spoilt brats, bashing on everything, maybe there is an oversaturation of indie market, maybe all the free-to-play games by big stu…
Re: “It’s done, there is no way back. We tried, we failed”
#284I wanted to believe that a team of 6 to 10 people could make a game that looked and felt AAA. Boy was I wrong! When we made Crash Bandicoot (with a team of 7), it was already virtually impossible to make a AAA game with 6-10 people, and that was 20 years ago. I tell inexperienced entrepreneurs to take their honest best estimate and multiply by 10. Or, as Mark Cerny (our producer on Crash) used to tell us, "add one an…
But game programming is like architecture. There's so much more to do.
Re: “It’s done, there is no way back. We tried, we failed”
#285Re: “It’s done, there is no way back. We tried, we failed”
#286I wanted to believe that a team of 6 to 10 people could make a game that looked and felt AAA. Boy was I wrong! When we made Crash Bandicoot (with a team of 7), it was already virtually impossible to make a AAA game with 6-10 people, and that was 20 years ago. I tell inexperienced entrepreneurs to take their honest best estimate and multiply by 10. Or, as Mark Cerny (our producer on Crash) used to tell us, "add one an…
Issues with estimating, particularly something like this, mostly comes down to meta-ignorance: you don't know what you don't know. Given a particular problem of a similar sort to something he's worked on, an experienced engineer will be able to list 10 different issues that might crop up. An inexperienced engineer won't know of those potential problems and will just see the most optimistic path possible. When you're…
Whenever I'm about to build something big, I first start thinking about things that would be hard to do, or perhaps that I even don't know how to do yet. Then I build prototypes of those to make sure I can to it and do it efficiently.
Once all pieces are ready, it's just a matter of putting them together which is straightforward and you have some chance to actually estimate the time.
Re: “It’s done, there is no way back. We tried, we failed”
#287Earlier quoted context omitted.
What state do you live in?! I make 20k less than that as a junior dev.
Seattle, Washington. Fresh out of school (with a master's), and 120k base before bonuses/stock. And I have the lowest compensation out of all my friends who graduated with me...
Re: “It’s done, there is no way back. We tried, we failed”
#288Earlier quoted context omitted.
This is all from the top of my head. Credentials: I play a lot of video games. AAA game (typical example: Skyrim): * Sells for $50-$60 * Has cutting-edge graphics and (generally) runs on the newest generation of hardware * Is available on most/all gaming platforms * (Nowadays) Usually has some celebrity involvement (Skyrim had Max von Sydow, Christopher Plummer, Michael Hogan. Oblivion had Patrick Stewart.) * 20+ hou…
I haven't played a game in 10+ years. Kind of miss it. If you had to pick one console game I should play what would it be?
What I like about these games is that they're immersive, without being overly long or tedious. You can play through Portal in a few evenings, without feeling like you're missing out on hundreds of side quests. The gameplay is tight, fun and innovative.
Re: “It’s done, there is no way back. We tried, we failed”
#289Earlier quoted context omitted.
This is all from the top of my head. Credentials: I play a lot of video games. AAA game (typical example: Skyrim): * Sells for $50-$60 * Has cutting-edge graphics and (generally) runs on the newest generation of hardware * Is available on most/all gaming platforms * (Nowadays) Usually has some celebrity involvement (Skyrim had Max von Sydow, Christopher Plummer, Michael Hogan. Oblivion had Patrick Stewart.) * 20+ hou…
AAA games are frequently one platform, generally either PC for UI reasons or locked into a particular console as an exclusive.
Re: “It’s done, there is no way back. We tried, we failed”
#290Earlier quoted context omitted.
Agreed. I don't understand how they can not give anything at all to all the people who poured money into their kickstarted. What does it say about crowdfunding?
It says that people don't understand what Kickstarter is: you are investing in a project, not buying a product. Investments carry risk.