My only disagreement is with the "gloves" idea. I thought we learned from the Wii that motion controls without force feedback is anti-immersion. Imagine "firing" a 12 gauge shotgun and seeing considerable recoil in VR while your hands stay still. Without haptic feedback I'll have to rely on imagination for the full experience, which I thought video games were supposed to skip.
I Tried VR and It Was Just OK
101–110 of 139 posts
Re: I Tried VR and It Was Just OK
#102I'm not so sure gaming is the numero uno application. There are a shiteload of places I would like to experience but really cannot access. Oceanic trenches, top of Everest, experiencing a volcanic erruption from near by. Sports fans would probably appreciate a POV right above the playing field (images from drone cams). Games sound really boring to me - compared to the real world vistas I could experience. Yeah, middle aged geezer, blah blah blah.
Re: I Tried VR and It Was Just OK
#103It says something that we're writing blog posts about, "This early version of tech didn't absolutely blow my mind" I mean, this is still early-iPod-days of this tech. You could look at it, especially after hearing hype about the iPod, and say something like, "No wireless, less space than a Nomad, lame." http://slashdot.org/story/01/10/23/1816257/apple-releases-ip... Anecdotally, I've found that looking at anything fr…
http://www.computerhistory.org/revolution/input-output/14/35...
Although now seems like a pretty great time for VR given the hardware available and the funds being thrown at it.
Re: I Tried VR and It Was Just OK
#104I agree with this article. We bought a Oculus DK2 for work[1]. It functions. It's cool for an hour or two. But no one's touched the DK2 since I wrote that article. There's simply nothing to do with it, and what you can do is better done with a monitor screen. The DK2 is incredibly low resolution. You can easily see the pixels. I was able to get a sense of presence once or twice, when driving down a straight in iRacin…
On DK2 website they ask users to wait to buy consumer. Best VR for me is Horror/360camera even on Cardboard.
It's just another waiting game for more "Apps". It's like buying a ps4 without any new NaughtyDog Titles.
Re: I Tried VR and It Was Just OK
#105It says something that we're writing blog posts about, "This early version of tech didn't absolutely blow my mind" I mean, this is still early-iPod-days of this tech. You could look at it, especially after hearing hype about the iPod, and say something like, "No wireless, less space than a Nomad, lame." http://slashdot.org/story/01/10/23/1816257/apple-releases-ip... Anecdotally, I've found that looking at anything fr…
Re: I Tried VR and It Was Just OK
#106LOL. I lived through the first VR hype bubble, and it's pretty remarkable how similar this is to my recollection of VR back then -- the only difference is that at the time, the goofy, uncomfortable headset was tethered to a refrigerator-sized SGI machine at the science museum, and there was no hope of getting it at home. Instead, we got the Lawnmower Man on VHS. It sounds like technology has advanced enough that we h…
> we still haven't addressed the bigger problem of coming up with something compelling to do with it For the most of the games that are developed today with first-person view in mind, adding support for VR isn't something that is very hard to add. And these games are already pretty compelling. The only question is convenience. The post mentioned 3d in televisions — but 3d did win in cinemas. I recently wanted to watc…
Re: I Tried VR and It Was Just OK
#107It says something that we're writing blog posts about, "This early version of tech didn't absolutely blow my mind" I mean, this is still early-iPod-days of this tech. You could look at it, especially after hearing hype about the iPod, and say something like, "No wireless, less space than a Nomad, lame." http://slashdot.org/story/01/10/23/1816257/apple-releases-ip... Anecdotally, I've found that looking at anything fr…
Re: I Tried VR and It Was Just OK
#108LOL. I lived through the first VR hype bubble, and it's pretty remarkable how similar this is to my recollection of VR back then -- the only difference is that at the time, the goofy, uncomfortable headset was tethered to a refrigerator-sized SGI machine at the science museum, and there was no hope of getting it at home. Instead, we got the Lawnmower Man on VHS. It sounds like technology has advanced enough that we h…
> we still haven't addressed the bigger problem of coming up with something compelling to do with it For the most of the games that are developed today with first-person view in mind, adding support for VR isn't something that is very hard to add. And these games are already pretty compelling. The only question is convenience. The post mentioned 3d in televisions — but 3d did win in cinemas. I recently wanted to watc…
Re: I Tried VR and It Was Just OK
#109Earlier quoted context omitted.
> I mean, this is still early-iPod-days of this tech. Well, people have been touting VR since the early nineties. When is this "late version" gonna come out?
Now that we have sub-one-dollar accelerometer circuits with enough accuracy and reliability to embed into commercial gaming controllers coupled with the existence of enough processing power to render DOOM-level graphics at the 60FPS necessary to minimize the number of people who get physically ill in the headset, the "late version" is actually very close. It has always been a hardware challenge, and we are actually l…
Re: I Tried VR and It Was Just OK
#110It says something that we're writing blog posts about, "This early version of tech didn't absolutely blow my mind" I mean, this is still early-iPod-days of this tech. You could look at it, especially after hearing hype about the iPod, and say something like, "No wireless, less space than a Nomad, lame." http://slashdot.org/story/01/10/23/1816257/apple-releases-ip... Anecdotally, I've found that looking at anything fr…
One person was wrong once about the iPod, that means that all criticism of new tech products is invalid forever!