Earlier quoted context omitted.
Do I really have to be the one to say it. .. the four (or more) letter word starting with "p"?
Heh. That's an area where quality input devices become even more essential, no?
I Tried VR and It Was Just OK
81–90 of 139 posts
Re: I Tried VR and It Was Just OK
#82It says something that we're writing blog posts about, "This early version of tech didn't absolutely blow my mind" I mean, this is still early-iPod-days of this tech. You could look at it, especially after hearing hype about the iPod, and say something like, "No wireless, less space than a Nomad, lame." http://slashdot.org/story/01/10/23/1816257/apple-releases-ip... Anecdotally, I've found that looking at anything fr…
Not only is this based on "early versions of the tech", but no one has even released a consumer product yet. These are are all developer prototypes. Even the Samsung Gear VR is still an "innovator edition".
Re: I Tried VR and It Was Just OK
#83Counterpoint: My friend's architecture office has Occulus, and everyone, clients and architects love it. I asked her if anyone experienced any headaches or seasickness but since there is no action happening just a visual walk through buildings it seems side effects are minimized. So for architecture Occulus fills a nice niche.
The real question for me is if architects end up working in the OR rig or whether it's just a novelty for client demos. As I mention upthread, 3D has a long history as a compelling novelty technology; a real test for me would be whether architects use it every day and the ones who don't have it are demanding it instead of demanding, say, bigger 2D monitors.
Still it creates an incentive for doctors to get a 3D ultrasound system because parents could go elsewhere otherwise.
You can imagine that, once it becomes more mainstream, architects or estate agent with a VR device would get more traffic.
(Better, give me an online estate agent where I can preview the house in VR before going there physically. A few photos are OK but they don't give you a sense of size or volume. And you can't look through the windows to check the view.)
Re: I Tried VR and It Was Just OK
#84LOL. I lived through the first VR hype bubble, and it's pretty remarkable how similar this is to my recollection of VR back then -- the only difference is that at the time, the goofy, uncomfortable headset was tethered to a refrigerator-sized SGI machine at the science museum, and there was no hope of getting it at home. Instead, we got the Lawnmower Man on VHS. It sounds like technology has advanced enough that we h…
For the most of the games that are developed today with first-person view in mind, adding support for VR isn't something that is very hard to add. And these games are already pretty compelling.
The only question is convenience. The post mentioned 3d in televisions — but 3d did win in cinemas. I recently wanted to watch Inside Out in 2d (I get dizzy from 3d), and I couldn't it, although it was just released into the theaters. Only in 3d.
Re: I Tried VR and It Was Just OK
#85When I started seeing articles spouting how unbelievable VR was, I just assumed they were using some new model that fixed all these problems.. but I wouldn't be surprised if it's just hype, too. It could also be that these journalists simply aren't gamers, and seeing snazzy 3d graphics up in their face for the first time is enough to blow them away.
Re: I Tried VR and It Was Just OK
#86On the other hand, the industry hasn't had much of a chance to get running yet. Maybe the hardware issues will prevent this from happening anytime soon. But I'm not surprised that you would get bored working with device which only has demo content available for it.
I took a look at a list of some of the highest gaming budgets. I would think an effort of the scale of a game on this list could create something which would provide a good counter argument.
https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...
Re: I Tried VR and It Was Just OK
#87Counterpoint: My friend's architecture office has Occulus, and everyone, clients and architects love it. I asked her if anyone experienced any headaches or seasickness but since there is no action happening just a visual walk through buildings it seems side effects are minimized. So for architecture Occulus fills a nice niche.
The real question for me is if architects end up working in the OR rig or whether it's just a novelty for client demos. As I mention upthread, 3D has a long history as a compelling novelty technology; a real test for me would be whether architects use it every day and the ones who don't have it are demanding it instead of demanding, say, bigger 2D monitors.
Some of our customers are using it to analyze the impact of re-arranging work spaces or to communicate why design A while more expensive is better than design B. We've been working on and are really excited about using VR to A/B test physical spaces. We do it for websites, why not for the spaces we live in every day?
a cool case study:
www.interiorarchitects.com/blog/the-future-of-architectural-renderings-at-ia-is-in-virtual-reality/
Re: I Tried VR and It Was Just OK
#88Jeff is speaking from a position of not having tried the good stuff that delivers a sense of 'presence' in the virtual world. That is the game changer, the thing that is making people believe something special is on the way. When he says "I have experienced modern VR. A lot. I've tried both the Oculus DK1, the Oculus DK2." he's just flatly wrong, he hasn't. Those headsets at not modern VR and using them as the refere…
Re: I Tried VR and It Was Just OK
#89Re: I Tried VR and It Was Just OK
#90Earlier quoted context omitted.
I have three kids for the record. And trust me, if VR isn't doing a good job of making a believable aliens-are-destroying-your-house game, it isn't going to be any more believable when it is just rendering your house with bigger rooms. That's the problem.
I totally disagree. I would have taken that crappy media room demo home and (along with another headset for my wife) right then and there, for the simple reason that as crude as it was it totally scratched the itch of "watch TV in a dedicated room in the house with no kid stuff anywhere." FWIW I agree with you about the technical stuff -- the resolution has to go way up. But it will. Again, the tradeoff is not "do I…
It makes smaller apartments even easier to live in. Suddenly my 400 sq. ft. studio is not small, but now very spacious. In fact it's as big as I want it. Virtual, of course, but that makes tight living spaces livable. Perhaps, it can even be applied to tiny houses movement. 150 sq.ft. is now reasonable, as long as I stay in the VR area.
Given that many of the younger generation rent, I would surmise that reasonably priced VR will make rents go up even further, because small spaces will be in demand. And I'd also think the hikkomori trend from Japan will be exported to the rest of the world, as well.