Show HN: Bubbles - my unfinished HTML5 Particle Game
81–89 of 89 posts
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#82Not gonna read all the comments to see if this has been said but you need to set a max velocity for the player. Hold down up and right from the start of the game and watch as you break the game :)
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#83Great concept. But very difficult and frustrating in its current version. I think a good improvement would be for the player to be controlling speed rather than acceleration.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#84Or, introduce levels of difficulty - perhaps as something slightly subtle like ratio of the space-bar missile?
The invisible zones as you wrap around to the other side are way too big.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#85You're a little guy, running around and grabbing all of the opportunity you can, making sure you don't run head first into the big guys.
Sometimes it's advantageous to shrink yourself. You're more agile and able to navigate between the big guys more deftly.
But in the end, the best strategy is to grow quickly, because as you grow, the amount of surface area and the amount of opportunity you have grows, creating a feedback loop of success.
Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#86Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#87Re: Show HN: Bubbles - my unfinished HTML5 Particle Game
#88I think that this game is awesome. I just played about 100 games, compulsively. I think this could be a hit if it was properly polished. 1. I'd love to play this on an iPad using accelerometer controls. 2. For me, the jury is out on shooting the bubbles. I was having a blast before I even know that I could shoot, and I'm not sure that it added to the experience. 3. I found the game made me think in a vaguely philosop…
I don't think playing this game with accelerometers would be as fun, they are so imprecise it would end up frustating (to me at least).