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Show HN: I built 80 mini-games using Fable before it was shut down

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Re: Show HN: I built 80 mini-games using Fable before it was shut down

#71

> For a limited time window, I'm setting the all-free feature flag to true. ? Why not make this all free? The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable. Why would you spend $2,300 in API tokens for something that wouldn't get any return? The economics make no sense here? I'm curious why do you think people would pay for your software rather th…

I have some friends like this, always churning out low effort slop and trying to market it, for it to always fail and them getting depressed and trying again a month later. I don't get it. It's like they're always excited that they found the magic infinite money glitch in the system.

I'm aware of the fact, that you can only collect money for giving value.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#72

Congrats, it’s a nice collection. I’m not a big fan of the visuals though, it looks too much like any cheap AI / blockchain project. That‘s just me though.

Thank you for your feedback! I heard that from friends, too. "Purple is the color of the sexually frustrated."

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#74
post #15

> I built Seems more accurate to say “an LLM ripped off”

I planned the economics and business case, I engineered it beforehand on paper how the Elixir will orchatrate the agent and code, I guarded claude code. Yes, I built it.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#75
post #34

So here goes: *Pros* - Very well polished - Thematically consistent *Cons* - Not a lot of uniqueness in these games; most of them seem to be clones. To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .wor…

>Not a lot of uniqueness in these games; most of them seem to be clones. I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy! There are a few original games, but they appear to be in the minority, at least on the trending page.

In my business strategy I can control what to show and what to hide. Therefore I can place my own original ideas tactically

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#76

So here goes: *Pros* - Very well polished - Thematically consistent *Cons* - Not a lot of uniqueness in these games; most of them seem to be clones. To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .wor…

I'm here for unfiltered exposure, the busines case I have. I'm happy about any feedback, even if unconstructive

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#78

Earlier quoted context omitted.

I have some friends like this, always churning out low effort slop and trying to market it, for it to always fail and them getting depressed and trying again a month later. I don't get it. It's like they're always excited that they found the magic infinite money glitch in the system.

I'm aware of the fact, that you can only collect money for giving value.

Value the customer parts with money for, and you have competition.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#79
post #33
post #8

Earlier quoted context omitted.

Given that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here. I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault! Why no sir, these aren't Fruit Loops - they're Sugar Toroids!

Tetris specifically cannot be called Tetris or use the original shapes verbatim or it’s up for legal action. I made a Tetris clone and then researched this. Soiadded a Q shape and AFAI can tell that makes mine a little safe

If just using all the same pieces verbatim is a liability then "cobalt vault" would be at risk since after a quick playthrough I haven't run into anything but the original shapes.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#80
Not sure why all the negativity in this thread. I played several of the games and they are fun.

I especially enjoyed the gravity slingshot game. The game has a sound engine that responds based on the proximity to planets. That's super cool.

Say, was Fable able to test the games? Like, interact with them?

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