No experience with Zero, but when I did the workshop in 2008 we used the .NET-based engine. I forget the name of it and the backup I have is in a pile of unlabeled burnt CDs.
Show HN: Unity like game editor running in pure WASM
51–60 of 166 posts
Re: Show HN: Unity like game editor running in pure WASM
#52Earlier quoted context omitted.
It almost sounds like it’s not using your dedicated graphics card. Do other WebGL demos run alright for you?
Yes I can run about 200 jellyfish in this demo with similar GPU load, resolution, and frame rate. https://akirodic.com/p/jellyfish/ Maybe not the most helpful comparison haha. Anyways, great work, this is very impressive
Re: Show HN: Unity like game editor running in pure WASM
#53The summer workshops for HS students at DigiPen helped launch me into a programming career :) No experience with Zero, but when I did the workshop in 2008 we used the .NET-based engine. I forget the name of it and the backup I have is in a pile of unlabeled burnt CDs.
Re: Show HN: Unity like game editor running in pure WASM
#54Yet another reminder that WebGL is terrible in Firefox. Looking forward to webgpu being standardised and widely used instead.
The current status seems to be, chrome is also way ahead of firefox with webGPU. They just don't have the manpower anymore, so I would not get my expectations up high and just use chrome for games and co amd be happy if webgpu comes to mobile FF at all. Or petition mozilla into rehiring some engeneers.. And with this concrete project I cannot compare, because on my mobile nothing loads, neither on ff or chrome.
[1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...
Re: Show HN: Unity like game editor running in pure WASM
#55Trevor! I loved your CS elective at DigiPen on designing programming languages with grammars. Many of the students you taught are working on Minecraft now. I'm using so many fundamentals taught by you and my time at DigiPen when designing the Minecraft scripting API today. Glad to see you're still rocking it.
Re: Show HN: Unity like game editor running in pure WASM
#56Earlier quoted context omitted.
The current status seems to be, chrome is also way ahead of firefox with webGPU. They just don't have the manpower anymore, so I would not get my expectations up high and just use chrome for games and co amd be happy if webgpu comes to mobile FF at all. Or petition mozilla into rehiring some engeneers.. And with this concrete project I cannot compare, because on my mobile nothing loads, neither on ff or chrome.
The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1] [1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...
Re: Show HN: Unity like game editor running in pure WASM
#57The summer workshops for HS students at DigiPen helped launch me into a programming career :) No experience with Zero, but when I did the workshop in 2008 we used the .NET-based engine. I forget the name of it and the backup I have is in a pile of unlabeled burnt CDs.
it was ProjectFUN, same name as the summer workshop program—I wish I still had a copy of it, or at least the game I made with it that same summer!
Re: Show HN: Unity like game editor running in pure WASM
#58Re: Show HN: Unity like game editor running in pure WASM
#59Wow you guys wrote Zero Engine? I used it in summer camps at DigiPen a long time ago, I really enjoyed using it and programming in Zilch (I wrote an AI that played a galaga clone!). This Unity fiasco had me wondering how Zero was doing. Seems like it's going to have a resurgence! Super exciting!
That's so cool! Zilch was my baby, that makes me so happy :D
Re: Show HN: Unity like game editor running in pure WASM
#60This is hitting my gpu super hard (Radeon Pro 560X, near-4k) with just the default ball scene. Frame rates are dipping very low just orbiting around. Does anyone know if there could be a WebGL optimization issue?