Earlier quoted context omitted.
It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games
I think thats also known as a genre
Show HN: Play the game I'm developing directly on its website
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Re: Show HN: Play the game I'm developing directly on its website
#42Earlier quoted context omitted.
This is literally the reason why I never liked advance wars. It's painfully slow (especially against a human) and you have to wait for every single unit move, and because I'm bad, I'm waiting to get crushed. Sometimes there are so many units. I'm ok with other tacticals, but mostly because it's alternating players (whereas advance-wars-likes just move all the units at once).
There's options for that. And on the new Switch version you can hold down a button to make the AI move faster...
Re: Show HN: Play the game I'm developing directly on its website
#43I was going to be fairly underwhelmed, I mean, yeah it's a web game of course you can play it on its website, wooplidoo. But actually having a demo directly in the middle of the action embeded in an iframe of the landing page is quite neat. It blends properly with the rest as well, so actually well done. Some feedback: - Demo plays music. If the user clicks the purchase button, a new page opens which also plays music…
Just one note: it’s not an iframe, it’s literally on the page itself.
Re: Show HN: Play the game I'm developing directly on its website
#44Earlier quoted context omitted.
It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games
I think thats also known as a genre
Wargroove (advanced wars)
Stardew Valley (harvest moon)
Etc. Wargroove isn’t really even “indie” as Chucklefish is a very established studio.
So, yeah… this is normal and not worthy of criticism.
Re: Show HN: Play the game I'm developing directly on its website
#45Earlier quoted context omitted.
There's options for that. And on the new Switch version you can hold down a button to make the AI move faster...
Yes that's true, but that's not available against human players obviously :/
You can also play multiple games at once, and on as many devices as you like. So for example play a sync game on your desktop against a bot, and an async game against another person on your phone once in a while.
Re: Show HN: Play the game I'm developing directly on its website
#46Re: Show HN: Play the game I'm developing directly on its website
#47Earlier quoted context omitted.
Yes that's true, but that's not available against human players obviously :/
Note that Athena Crisis supports both sync and async play. You can play your turn against other people and only come back when they are done. You can also play multiple games at once, and on as many devices as you like. So for example play a sync game on your desktop against a bot, and an async game against another person on your phone once in a while.
Re: Show HN: Play the game I'm developing directly on its website
#48Re: Show HN: Play the game I'm developing directly on its website
#49Is there a "fast forward" for the AI actions? The thing that will turn me off a game like this faster than anything else is being forced to sit through and watch the individual moves the AI takes in "normal time", and I couldn't find one (I didn't look very hard)
I agree! That's why we made the conscious choice not to show choreographed battle animations through overlays like similar games in the genre do. On the landing page you can press shift (or hold Y on a Gamepad) to speed up AI actions. Once you play the real game, you can change the settings to make all AI moves fast, or make all animations including your own (and other players) fast.