Show HN: I may have created a new type of puzzle
381–390 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#382Re: Show HN: I may have created a new type of puzzle
#383Re: Show HN: I may have created a new type of puzzle
#384Nothing happened when I reached the win condition though. Shrug.
Re: Show HN: I may have created a new type of puzzle
#385Earlier quoted context omitted.
She's a genius[1]. Took me an age to figure out what the rules were and then a fair while to actually get it done. [1]Well compared to me anyway
I inferred rules that turned out not to be true: 1) I thought that, obviously, rabbits and dogs couldn't occupy the same space, lest the dog attack the rabbit, causing a lose-condition 2) I assumed that only one animal could occupy a node. The game, until the last move, is winnable with those extra rules.
Re: Show HN: I may have created a new type of puzzle
#386Re: Show HN: I may have created a new type of puzzle
#387Earlier quoted context omitted.
I liked the insanely rapidly flashing colors.
Rapidly flashing colors may be dangerous for people with epilepsy.
Re: Show HN: I may have created a new type of puzzle
#388Re: Show HN: I may have created a new type of puzzle
#389SEIZURE WARNING: Once you win, there is a lot of flickering.
Re: Show HN: I may have created a new type of puzzle
#390I'm convinced there is only one way to solve this: Write a program to unroll the constrained state transition diagram into an unconditional state transition diagram and find the shortest path. The unrolled version would still be pretty small so you can just iterate over it.