Earlier quoted context omitted.
Welp, that's definitely a bug! Flee is supposed to move you to an adjacent room on completion, which is, of course, exactly what it did until some time today. Working on a fix now!
Why wouldn't it allow the continuation of the fight? Either way, this is looking very good and interesting!
Show HN: WrittenRealms – a modern platform for text-based games
21–30 of 70 posts
Re: Show HN: WrittenRealms – a modern platform for text-based games
#22Re: Show HN: WrittenRealms – a modern platform for text-based games
#23I'm stuck in a vim like combat with a spider.
Re: Show HN: WrittenRealms – a modern platform for text-based games
#24Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and graphics?
Re: Show HN: WrittenRealms – a modern platform for text-based games
#25Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and graphics?
Re: Show HN: WrittenRealms – a modern platform for text-based games
#26Though, I apparently found a new bug. I got to Bluefinch with the boy, but then I'm unable to enter any commands and have to reload the tab. Still can't seem to do anything there.
Re: Show HN: WrittenRealms – a modern platform for text-based games
#27Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and graphics?
By that, I mean... adding a new race (for example) in a graphical game requires art assets, animation rigging, sound design, and ALSO the programming side of it. There may be follow-on work too, like producing equipment models that suit the new race's dimensions.
In a MUD, you just program the new race, and off you go.
This ability to iterate quickly, with a lower barrier to ideas, means that you can try all kinds of things on a very low budget.
Re: Show HN: WrittenRealms – a modern platform for text-based games
#28Re: Show HN: WrittenRealms – a modern platform for text-based games
#29This is phenomenal work. A genuinely modern take on MUDs of old. Is multiplayer already implemented? I'm weirdly interested in starting up a good old MUD clan/guild again on an all-player killer server...
Re: Show HN: WrittenRealms – a modern platform for text-based games
#30Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and graphics?
Not a text-based gamer so maybe others can respond better, but this is probably similar to reading a book and watching a movie. Imagination has no limit.