Is there a page somewhere that tells me what netlify is on a technical level? All I see it marketing speak and I can't make sense of it.
Show HN: A Marble Madness-inspired WebGL game we built for Netlify
131–140 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#132Earlier quoted context omitted.
How is this without ads? It's sole purpose was to be a marketing tool and interrupts the game play with...ads.
These are ads in the original sense (to advertise something), rather than the modern sense (obnoxious attention-grabbing multimedia presentations); and all of them are skippable, save the victory screen. I do find it quite ironic, though, that the best ad-free video game I've seen this week is an advertisement.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#133Netlify CEO here. I spotted Little Workshop when I saw https://equinox.space/ on Hacker News and noticed it was running on Netlify. Loved the fluidness, speed and art direction of a game running directly in the browser and working smoothly on my phone. Immediately thought of them when we started thinking about a 5 million developer celebration and reached out. Love the result :)
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#134Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#135I’ve heard people claim they beat the original marble madness, but I don’t believe them.
https://www.youtube.com/watch?v=vskQsSJ_IJg&ab_channel=hirud...
Watching a playthrough I was surprised to see I'd never seen anyone get past level two.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#136Earlier quoted context omitted.
> The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice. Well they say "A Marble Madness-inspired WebGL game" so there is not much choice about the rotation [1] [1] https://en.wikipedia.org/wiki/Marble_Madness
The NES Marble Madness port (and probably others) had a choice of control schemes, where the D-Pad is either mapped directly to the screen (Down is down) or mapped at a 45 degree angle (Down is down-right). I never could wrap my head around the latter, but I can see the benefit given the stage layout mostly uses 45 degree paths.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#137This is fantastic!. Time to start speed running!
4 minutes and 31 seconds, any%. Need to do some better routing. 4 minutes and 21 seconds after few more attempts. 3 minutes and 59 seconds. Sub 4 is good enough for me :)
3 minutes 33 seconds after ~10 attempts
routing is definitely fun, I enjoyed figuring out which bounce pads to take
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3:20 after some more tries, I think sub 3 is possible
3:14 even with the game glitching me into the abyss on the last level :(
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#138Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#139I was absolutely terrified at first that falling off would have me start again from the beginning, so I was very careful. Once I did fall and come back where I was I grew bolder which made it more fun. Maybe that should be advertised somewhere.
(I'm still unsure what Netlify exactly is or what it does but this will make me want to find out!)
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#140This is fantastic!. Time to start speed running!
4 minutes 58 seconds.
Anyway great fun, and much easier than what I remember of the Amiga version, very forgiving controls, thanks and well done.