Show HN: A Marble Madness-inspired WebGL game we built for Netlify
121–130 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#122Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#123If you move fast enough, you can glitch the ball against the slides and get stuck.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#124Earlier quoted context omitted.
Unity WebGL is not supported on mobile and we needed the experience to be playable on both desktop and mobile browsers. However, mobile browsers will be supported with Unity 6 web exports, still experimental currently AFAIK, but that should become a viable option soon.
> Unity WebGL is not supported on mobile. Hmm... Unity WebGL has worked correctly on Mobile Safari since 2013. Support has probably been flawless since around 2019. It has been supported in all the ways that matter for a long time.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#125Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#126Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#127Earlier quoted context omitted.
Unity WebGL is not supported on mobile and we needed the experience to be playable on both desktop and mobile browsers. However, mobile browsers will be supported with Unity 6 web exports, still experimental currently AFAIK, but that should become a viable option soon.
> Unity WebGL is not supported on mobile. Hmm... Unity WebGL has worked correctly on Mobile Safari since 2013. Support has probably been flawless since around 2019. It has been supported in all the ways that matter for a long time.
From the article:
Android and iOS browser support has arrived With Unity 6 Preview. Now, you can run your Unity games anywhere on the web, without limiting your browser games to desktop platforms.
https://unity.com/blog/engine-platform/unity-6-preview-relea...
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#128Earlier quoted context omitted.
There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.
There is code in place to respawn the ball if we detect that it's stuck inside a block or wall, which can occur due to frame drops during the physics simulation. I'll try to reproduce this issue. Thanks for reporting it!
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#129Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#130There's a glitch in the velocity level. My marble keeps respawing and the game is stuck in a refresh loop