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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

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91–100 of 243 posts

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#91
post #43
post #20

Earlier quoted context omitted.

> This seems like a great example of a lot of stuff for which there are few tutorials currently. Not OP but, what exactly you feel like is missing tutorials? It's a nice little polished experience, but I don't think there is anything particularly innovative or difficult to build with the resources that exists today. Or is there something in particular that looks/seems difficult from what they shared?

I disagree, I think the "nice little polished experience" is the difficult part. In practice building something like this with resources that exist today can still mean a stream of issues specific to a given platform, browser, library, programming language, IDE, issues related to a combination of any earlier two and a yak that needs shaving[1]. Meanwhile this project is described as[2]: > fully optimized for both des…

> I disagree, I think the "nice little polished experience" is the difficult part.

Right, I agree, most of the time will be spent in the polish. But is there really no resources out there on how to polish? Assuming there isn't, what would you want a tutorial to contain to make it apply to a wider audience, as polish is typically hyper-specific to the project.

> If this process was easy and well documented, Netlify wouldn't hire an external agency.

Companies don't typically hire external agencies because something is difficult for them to do per se, but more that it would be wasteful for them to spend the time building something like that instead of focusing on things core to the business.

FWIW: I'm asked parent about this in order to see if there are actual gaps in the available resources today for what parent wanted to do, hence the question to specify what exactly they're looking for. I guess "how to polish" is a valid answer, but again, there are resources out there to help understand how to approach that.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#92

Thank you so much. This is a great game for my 6yo, it made his day! He loved it. We spent months looking for web games for 6yo without ads, dark patterns and distracting details, but this was the first one that really fit. I wish there would be more similar games.

How is this without ads? It's sole purpose was to be a marketing tool and interrupts the game play with...ads.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#93
post #90

does anybody remember the name of the board game that you turned knobs on the outside of the box to tilt on the x/y axis to drive the marble around the board?

Pretty sure it was Labyrinth.

Thanks. Although, just searching for Labyrinth board game brings up things not what I was thinking about, but it was the correct name and got me there.

Here's what I was thinking of (at least in type):

https://www.sunnywood.net/product/60-hole-labyrinth/

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#94

Thank you so much. This is a great game for my 6yo, it made his day! He loved it. We spent months looking for web games for 6yo without ads, dark patterns and distracting details, but this was the first one that really fit. I wish there would be more similar games.

How is this without ads? It's sole purpose was to be a marketing tool and interrupts the game play with...ads.

These are ads in the original sense (to advertise something), rather than the modern sense (obnoxious attention-grabbing multimedia presentations); and all of them are skippable, save the victory screen. I do find it quite ironic, though, that the best ad-free video game I've seen this week is an advertisement.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#97

Thank you so much. This is a great game for my 6yo, it made his day! He loved it. We spent months looking for web games for 6yo without ads, dark patterns and distracting details, but this was the first one that really fit. I wish there would be more similar games.

How is this without ads? It's sole purpose was to be a marketing tool and interrupts the game play with...ads.

They possibly could/should add the qualifier of obnoxious ads. Many mobile ads are extremely obnoxious. Especially the ones that hide the "X" or place several "X"s in the interface so it's hard to tell where exactly to tap to get the ad to go away. This game is pretty classy and subtle in comparison. Kind of how Hacker News itself is an ad for YCombinator.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#98
post #97

Earlier quoted context omitted.

How is this without ads? It's sole purpose was to be a marketing tool and interrupts the game play with...ads.

They possibly could/should add the qualifier of obnoxious ads. Many mobile ads are extremely obnoxious. Especially the ones that hide the "X" or place several "X"s in the interface so it's hard to tell where exactly to tap to get the ad to go away. This game is pretty classy and subtle in comparison. Kind of how Hacker News itself is an ad for YCombinator.

it's cute how you've come to accept the less obnoxious ads as okay. it appears the obnoxious ads have served their purpose.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#100

I am very curious how the physics feel realy-wordly for the most part at the mathematical level. Are there existing algos that define the gravitational pull of the "Facts" spots or was there a lot of tweaking? The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice.

FWIW, you can mentally remap the keys to partially eliminate dual input. E.g. Pressing down and right together as a single input moves the marble southeast. This considerably simplifies game play for me.
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