Super fun to play on iPhone browser. However I can’t see the target pattern on my old iPhone 7 :(
Show HN: I made a puzzle game in HTML5
101–110 of 130 posts
Re: Show HN: I made a puzzle game in HTML5
#102Re: Show HN: I made a puzzle game in HTML5
#103This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…
Re: Show HN: I made a puzzle game in HTML5
#104Re: Show HN: I made a puzzle game in HTML5
#105Earlier quoted context omitted.
I could imagine also a combination of arrows and wasd for controls. Arrows for moving the selection around and wasd to shift the rows/columns.
hjkl for our geeky friends?
Re: Show HN: I made a puzzle game in HTML5
#106Re: Show HN: I made a puzzle game in HTML5
#107Re: Show HN: I made a puzzle game in HTML5
#108This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…
I think 2048 was the first game I remember to be popular and Web based.
Re: Show HN: I made a puzzle game in HTML5
#109Re: Show HN: I made a puzzle game in HTML5
#110Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
What's even more annoying is that the way this is currently implemented, I can't even use local overrides to change the behaviour since the site uses query strings for everything.
I am irritated and annoyed beyond measure.