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Ask HN: Working in a VR Headset?

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251–257 of 257 posts

Re: Ask HN: Working in a VR Headset?

#251

Have you tried a VPN connection to your powerful workstation? What didn't work?

all the fun lag of trying to use X forwarding, now in 3D :)

I wonder if this might improve over a more modern transport, if you were using an IPSec VPN.

Wireguard is enabling us to re-think what's possible over a VPN. Here's an example of what I mean. The network stack is based on Wireguard, with https://github.com/tonarino/innernet providing the topology and identity provisioning. https://tonari.no/

Re: Ask HN: Working in a VR Headset?

#252

Earlier quoted context omitted.

> It’s not a dumb monitor It could be. Just like you can use Android phones without signing into Google (or at least could, not sure how stock OS works nowadays as I'm on microG for the last couple years).

Then there’s only one possible choice: SimulaVR It’s a stand alone full system though

Well, there's always less official choices :-) For example on phones, we have rooting / jailbreak and the aforementioned microG.

On Oculus, there's a way to skip the mandatory account sign in and just sideload apps instead. [1] Some tracking will still be there, but I think as it grows more popular we'll also see custom ROMs for it. Maybe even some running the Simula OS?

[1]: https://basti564.github.io/Quest-Account-Logout/

Re: Ask HN: Working in a VR Headset?

#253
post #13

You can comfortably work in VR, but the trick is that you can't use any of the headsets as is. There are upgrades that you really need: A better head strap, ideally one with an adjustment knob at the back to easily loosen and tighten the headset. Also one with an extra battery that both gives you longer unplugged time but more importantly balances the headset front to back. And a better headset/face interface. You ca…

> A better head strap, ideally one with an adjustment knob at the back to easily loosen and tighten the headset. Also one with an extra battery that both gives you longer unplugged time but more importantly balances the headset front to back. You're pretty much describing the Quest Pro. This part also matches the Quest 2 with Elite Battery Strap for what it's worth, but the Quest Pro also matches your next criteria,…

How much better is the resolution for the Quest Pro for working? I spent a a few days working in a Quest 2, and even with resolution problems, it's an incredible and productive experience. I miss it when I'm not doing it, but the resolution is just not there yet. I'm hoping the quest pro is all that I need for a high-enough resolution virtual office.

Re: Ask HN: Working in a VR Headset?

#254
post #137

Earlier quoted context omitted.

Thank you for this comment! I never made the connection between my Aphantasia and my seven monitor setup!

Seven?! Do you work at a Mission Control Center? : - ) I'd love to see your setup.

Haven't you watched Swordfish? https://hardforum.com/threads/thoughts-about-the-multi-displ...

Re: Ask HN: Working in a VR Headset?

#255

Commenting because this somehow hasn't come up, but Quest Pro is not the headset that you're potentially looking for. (And not just because the Quest Pro only gets ~2hrs battery life.) What you're really looking for is the Varjo Aero: https://varjo.com/products/aero/ The Aero has 35PPD, automatic IPD adjustment and incredibly good eye tracking. It is on an entirely different level than the Quest Pro. It's also signif…

^this

If you spend $200 on a VR headset, expect to get what you pay for

Re: Ask HN: Working in a VR Headset?

#256
post #30

Earlier quoted context omitted.

From the pictures is does look like they integrated some of the most common upgrades, but I haven't seen one in person yet, so I can't say for sure. But I can see they sell an upgraded facial interface that is billed as "full light blocking", which usually means thicker and softer, so they probably at least have that accessory. I doubt any other accessories exist yet, since it's too new and not a big enough market.

Yeah it's integrated. You can't change it. Even if you break the strap apparently which is a bit worrying considering the elite strap for the quest 2 tends to snap.

well there goes my hope of handing my Meta Quest Pro down to my grandchildren

Re: Ask HN: Working in a VR Headset?

#257
post #197
post #91

Earlier quoted context omitted.

Its still in development, nothing shipped yet! Meta lifted its ban on this, they will be able to ship! Also, has mucch better pixel density than quest headsets, even quest pro. Will be a bliss to read on. But provably no propper head tracking

> But provably no propper head tracking They are supposed to include 6DOF positional tracking. Do you mean it's not "proper" because it's inside-out tracking?

Positional tracking required high performance, extremely high fidelity CV / ML algorithms. The guardian on Oculus being as any ML algos 'just' 9X% accurate makes me rage regularly, a tiny kickstarter being able to deliver smth better is highly unlikely imo
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