Viewing profile — ttbmike
ttbmike
HN member- Joined
- Fri, Jun 01, 2012, 9:46 PM UTC
- HN karma
- 61
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- 10 items
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About ttbmike
Recent public activity
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Comment #4816897
Pretty interesting service! I'm always surprised that human experts can challenge algorithms in setting up travel itineraries. I wonder how much time an average expert spends putti…
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Comment #4058577
Thanks for sharing! It's really fascinating for me to learn more about the psychology behind playing games. Much like traditional art, it's all about evoking the desired emotion fr…
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Comment #4057690
Currently it is desktop browser only. If there's enough traction and the concept is proven, we plan to look into porting it to iOS / Android / etc. We'll see!
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Comment #4056606
thanks! the toolset is extremely bare-bones right now, somewhat in the spirit of "launch and iterate". we're trying to gauge what percentage of the population is interested in stag…
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Comment #4056600
the client-side javascript is written from scratch -- so if there's any wonkiness with the physics (especially with the moving crates), it's my own fault. it probably would have be…
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Comment #4056451
this is my first time posting to hacker news, so sorry if i made any faux pas. i've done html and css before, but i started learning javascript/node.js a few months ago. my backgro…
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Comment #4056408
wow, that's going in my bookmarks. video game research -- every day i learn something new.
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Comment #4056362
hah, yeah, the physics was a lot of back and forth for us. we tried to match the original super mario bros. physics, but clearly we're still missing the mark. the plan is to update…
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Comment #4056212
thanks! yeah, a more interactive front page is in the works -- we're hoping to let the player jump into the game with minimal fuss. stay tuned!
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