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Show HN: (my first webapp) An HTML5 platform game stage design community

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Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#3
post #2

Not bad for your first web app. I'd recommend that you work on making it easier for the user to play the game right away. Every click the user makes will result in a dropoff in conversion rate. Otherwise this is pretty interesting! Keep at it!

thanks! yeah, a more interactive front page is in the works -- we're hoping to let the player jump into the game with minimal fuss. stay tuned!

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#5
post #4

Played through the tutorial, it's pretty good save for the moon gravity jumping.

hah, yeah, the physics was a lot of back and forth for us. we tried to match the original super mario bros. physics, but clearly we're still missing the mark. the plan is to update our engine periodically with versioning control, so we can fix issues without breaking old stages. thanks for the feedback!

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#6
post #5
post #4

Played through the tutorial, it's pretty good save for the moon gravity jumping.

hah, yeah, the physics was a lot of back and forth for us. we tried to match the original super mario bros. physics, but clearly we're still missing the mark. the plan is to update our engine periodically with versioning control, so we can fix issues without breaking old stages. thanks for the feedback!

http://hypertextbook.com/facts/2007/mariogravity.shtml

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#7
post #5

Earlier quoted context omitted.

hah, yeah, the physics was a lot of back and forth for us. we tried to match the original super mario bros. physics, but clearly we're still missing the mark. the plan is to update our engine periodically with versioning control, so we can fix issues without breaking old stages. thanks for the feedback!

http://hypertextbook.com/facts/2007/mariogravity.shtml

wow, that's going in my bookmarks. video game research -- every day i learn something new.

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#8
post #2

Not bad for your first web app. I'd recommend that you work on making it easier for the user to play the game right away. Every click the user makes will result in a dropoff in conversion rate. Otherwise this is pretty interesting! Keep at it!

Data point of one warning: I played through a couple of rounds without too much difficulty and I haven't spent any amount of time playing games in about 10 years. I was able to jump right in. That was fun!

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#9
The "(my first webapp)" in the title feels a lot like a link-bait.

Surely this isn't the first time you wrote HTML, CSS, and Javascript, right?

I mean this could very well be honest, but I really don't think it belongs there.

(I could be wrong.)

http://ycombinator.com/newsguidelines.html

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#10

The "(my first webapp)" in the title feels a lot like a link-bait. Surely this isn't the first time you wrote HTML, CSS, and Javascript, right? I mean this could very well be honest, but I really don't think it belongs there. (I could be wrong.) http://ycombinator.com/newsguidelines.html

this is my first time posting to hacker news, so sorry if i made any faux pas. i've done html and css before, but i started learning javascript/node.js a few months ago. my background is in hardware engineering at apple (with some experience in C and java), and recently i've decided to get into software/web app development (with this being a project to sink my teeth into). needless to say, i'm not a fan of javascript :-)
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