Live data from Hacker News

Show HN: (my first webapp) An HTML5 platform game stage design community

taketheblock.com

21–22 of 22 posts

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#21
post #19
post #18

It needs a keyboard to play however I could not find a way to bring up my iPad keyboard so it does not seem to be iPad compatible?

Currently it is desktop browser only. If there's enough traction and the concept is proven, we plan to look into porting it to iOS / Android / etc. We'll see!

Don't port it, it would be better if you could just add on-screen controls.

Re: Show HN: (my first webapp) An HTML5 platform game stage design community

#22
post #5

Earlier quoted context omitted.

hah, yeah, the physics was a lot of back and forth for us. we tried to match the original super mario bros. physics, but clearly we're still missing the mark. the plan is to update our engine periodically with versioning control, so we can fix issues without breaking old stages. thanks for the feedback!

Also check out Steve Swink's Principles of Virtual Sensation[1]. (Ctrl-F for [Mario].) [1]: http://www.steveswink.com/principles-of-virtual-sensation/

Thanks for sharing! It's really fascinating for me to learn more about the psychology behind playing games. Much like traditional art, it's all about evoking the desired emotion from the players, with sense of control being a critical one.
Post reply on HN