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pokpokpok

HN member
Joined
Wed, Jan 23, 2013, 7:10 PM UTC
HN karma
340
Public activity
172 items

About pokpokpok

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Recent public activity

  1. comment
    Comment #49218291

    Does anyone have the original source of this information? This article seems to be AI generated: https://www.pangram.com/history/fdf6dfd6-1a9c-4267-a90c-a3cf...

  2. comment
    Comment #48894570

    I wish I had a version that worked on mobile!

  3. comment
    Comment #48214292

    Love this project. Author has made some other great lists / directories in the past: https://arbesman.net/listoflists/ My favorite being this list of interesting shaped schools and…

  4. comment
    Comment #48188733

    I show this in my interface programming class to introduce people to the concept of input events. Thinking of input as a series of discrete events is an interesting cognitive model…

  5. comment
    Comment #47882925

    As a happy customer, godspeed to exe.dev. I've found the quality and simplicity to be an attractive solution for lazy devops when I need to reach for a second computer

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  7. comment
    Comment #47067454

    it was mentioned above, but give it another chance using the pimantle UI that provides a 2d map, much more enjoyable: https://semantle.pimanrul.es/

  8. comment
    Comment #46895646

    thanks for your work on RS preservation!

  9. comment
    Comment #46890688

    for me it was autoHotKey, amazing programming language with a built in recorder!

  10. comment
    Comment #46890193

    Please try running some bots and join the discord! Totally agree that we should add communication channels for the bots, potentially a bbs or global chat?

  11. comment
    Comment #46889813

    I am super curious about using and fine-tuning smaller vision-language-action style models! There are also some interesting RL projects out there focused only on PvP: https://githu…

  12. comment
    Comment #46888313

    Happy to answer any questions! I think one of the most interesting elements here is the way that the grounding a game environment allows agents to ratchet their engineering progres…

  13. comment
    Comment #46801171

    sandspiel has the wrong HN Thread id and github repo

  14. comment
    Comment #44192135

    Not wrong, but one could frame that as a "cost" that you pay in the space of genealogical problem solving. Having one less constraint makes it easier to adapt to other evolutionary…

  15. comment
    Comment #43276351

    very beautiful and I appreciate how well everything works without logging in

  16. comment
    Comment #41640665

    try websim.ai or roblox studio

  17. comment
    Comment #41203920

    I really enjoyed the story and music in this post! If anyone was intrigued by the idea of a game about shrinking, I wanted to recommend this tiny indie game about using laboratory …

  18. comment
    Comment #40089593

    I found a cool spot with crazy mathematical diagrams: https://latentscape.com/#-35,-97

  19. comment
    Comment #38072954

    I recommend pgvector, it's simple and well featured with good example code. Once you have a dataset of vectors loaded in, the next step is called rag / retrieval augmented generati…

  20. story
  21. comment
    Comment #37531317

    I like this region as well, I've found it surprisingly hard to escape! The images are all uploaded by humans to are.na, but some people do use are.na to organize their AI art. I wo…

  22. comment
    Comment #36452582

    is there any example vals for bluesky feeds or chatgpt plugins? really curious to play with those and val town seems like an ideal host

  23. comment
    Comment #35953118

    I also have a buggy version that preserves angle: https://warms2.maxbittker.repl.co/ (it only works if you draw slowly right now, not sure why) This whole tool was directly inspire…

  24. comment
    Comment #35158467

    the product bad

  25. comment