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RS-SDK: Drive RuneScape with Claude Code

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Re: RS-SDK: Drive RuneScape with Claude Code

#3
Happy to answer any questions! I think one of the most interesting elements here is the way that the grounding a game environment allows agents to ratchet their engineering progress and run more autonomously than you might be able to for normal engineering tasks.

Re: RS-SDK: Drive RuneScape with Claude Code

#6

Happy to answer any questions! I think one of the most interesting elements here is the way that the grounding a game environment allows agents to ratchet their engineering progress and run more autonomously than you might be able to for normal engineering tasks.

The demo gif uses Claude Code but looking at the readme it seems like the idea is for it to be a good environment for various machine/reinforcement learning type tasks.

If that's the case what led to the inspiration to use Runescape and are there any notable non-LLM machine/reinforcement models you think might have an interesting time with this?

Re: RS-SDK: Drive RuneScape with Claude Code

#8
post #6

Happy to answer any questions! I think one of the most interesting elements here is the way that the grounding a game environment allows agents to ratchet their engineering progress and run more autonomously than you might be able to for normal engineering tasks.

The demo gif uses Claude Code but looking at the readme it seems like the idea is for it to be a good environment for various machine/reinforcement learning type tasks. If that's the case what led to the inspiration to use Runescape and are there any notable non-LLM machine/reinforcement models you think might have an interesting time with this?

I am super curious about using and fine-tuning smaller vision-language-action style models! There are also some interesting RL projects out there focused only on PvP: https://github.com/Naton1/osrs-pvp-reinforcement-learning
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