A solver for Semantle
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A solver for Semantle
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Re: A solver for Semantle
#2Re: A solver for Semantle
#3Re: A solver for Semantle
#4Re: A solver for Semantle
#5I was hoping this would have some application for human solving. I gave up on Semantle because I couldn't figure out any sort of strategy.
Re: A solver for Semantle
#6We took fairly different approaches, but I really enjoy the visual explanation element of yours! Well done.
My investigation stemmed from wondering if the seemingly useless 1st, 10th, and 1000th nearest word similarity scores were enough to uniquely ID the word. Turns out—yes, pretty much! It's effectively just a kind of reverse engineering, similar to how you also made your own version of the game. Can definitely improve on a lot.
Tried today's puzzle and got it in two (first was 999/1000).
Here's my code & write up: https://github.com/OisinMoran/Solving-Semantle/blob/main/Sol...
Re: A solver for Semantle
#7Re: A solver for Semantle
#8Regarding Semantle, I found that Pimantle ( https://semantle.pimanrul.es/ ) is a much more satisfying implementation to actually play. It provides a 2D visualization of guesses, which lets you see the clusters and lines of similarity more clearly.
Re: A solver for Semantle
#9Re: A solver for Semantle
#10Semantle is weird. Words you would expect to be close are not. For example: castle is far from moat and stone. Why?