Viewing profile — pdrummond
pdrummond
HN member- Joined
- Wed, Jul 16, 2008, 12:05 PM UTC
- HN karma
- 575
- Public activity
- 62 items
- HN profile
- View on Hacker News ↗
About pdrummond
Recent public activity
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Comment #32524011
And then you realize that you're using this incredible and very temporary opportunity to sit in a chair for most of your waking hours, for decades in a row. "All of humanity’s prob…
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Comment #32389548
Thanks :-) Some of the best fun I had was just coming up with funny level names. It became a bit of a challenge for family and friends to come up with better puns! Some highlights …
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Comment #32389215
Thanks :-) I don't agree that GML is designed for people who are not programmers though. I actually grew rather fond of GML (The language in Game Maker Studio) over the 2 years I l…
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Comment #32388956
Thanks :-) It's always been a challenge to explain how the gravity works so in the end I kind of played on that fact in the game. Most players initially think of the "gravity tiles…
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Comment #32388781
OP here. It's not new as in "under development" new. It's newly released on Switch, but I've been working on it for over 2 years now on and off and it was released on Steam last ye…
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Comment #32388639
Thank you for reading it and I'm so happy to here it inspired you to fire up GMS2 again. Your game looks awesome! That's exactly how I worked on Kells - I just chipped away at it n…
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Comment #32388488
OP here. I seriously thought about giving up on the gravity implementation many times, but not because the coding logic was difficult. I was more concerned that the player wouldn't…
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Comment #32388396
Thank you :-) It's difficult to remember to be honest because he was involved from very early on, when the game was barely playable. I remember showing him early prototypes and he …
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Comment #31252023
I have no clue about the science but I like to think of time as an illusion, just for the fun of it. It appears to me to be our way of making sense of reality based on our limited …
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Comment #31042399
You have something younger people can only dream of - experience. It sounds like you've got some incredible stories to tell and plenty of advice to dish out. My advice would be to …
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Comment #30313431
During the early days of the pandemic I started working on a videogame with lots of help from my son and we both loved working on it for the last two years. It's available on Steam…
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Comment #28886502
I've found it's true that the point/meaning of life is to find happiness. The trouble is, most of us (including me up until recently) seem to have the wrong idea of what happiness …
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Comment #23655541
The NoClip Spelunky[1] documentary is also particularly good. [1] https://www.youtube.com/watch?v=jv434Xyybqc
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Comment #18795775
I've used Downshift before and while I like the idea, what I am suggesting is broader in scope. A set of primitives such as Overlay, Rectangle, Circle, List, Row, Column, etc that …
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Comment #18794338
I've been building UI for years now and all these points highlighted by Dan are spot on. Great post! I've been thinking lately about the "design system" trend that is becoming more…
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Comment #15755984
This link goes to the main Hapi.js website which doesn't really explain much about what's new in v17. From the release notes [0]: "hapi v17.0.0 is a major new version of the framew…
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Comment #13653904
Clickable link: https://www.kaiser-web.io
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Show HN: KAISER – Project Management App focusing on user-specific queues
Hi HN, KAISER is at MVP stage right now and it’s available here: https://www.kaiser-web.io I’ve been working on this for a while now and I thought it would a good test to share it …
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Show HN: OpenLoops, plan and manage your projects effortlessly, while you chat
Last year I posted my startup (called OpenLoopz at the time) to Hacker News expecting it to be ignored. I was hoping for a few comments at very best, but to my surprise the respons…
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Comment #9176807
Thanks for the great feedback everyone! I needed to get something up quickly so there wasn't time to go through a name change. I definitely agree I have a naming problem however, a…