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Viewing profile — ostwilkens

ostwilkens

HN member
Joined
Sat, May 27, 2023, 3:44 PM UTC
HN karma
73
Public activity
32 items

About ostwilkens

Blogging on ostwilkens.se

Recent public activity

  1. comment
    Comment #48919721

    The only thing that worked for me was having a kid. He wakes up early every day, so I have no choice. Taking care of him is so taxing, being sleep deprived isn't on the table.

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  3. comment
    Comment #46387181

    Two of my blog posts were on the front page earlier this year, netting 56k unique visitors. The visits were spread over multiple days, and should cover different timezones somewhat…

  4. comment
    Comment #46267622

    Still scrobbling since 2008. A lot of smaller artists used to upload their music to last.fm, and I found a lot of gems there (specifically in the swedish bitpop scene).

  5. comment
    Comment #46227508

    > add new towns, creatures, heroes, artifacts and spells without limits or conflicts If the original game had these features, it would likely have gotten me into programming at an …

  6. comment
    Comment #46227488

    Very cool! I have one non-technical friend who occasionally wants to play HOMM, and she often has issues getting it working (specifically non-hd, non-hota on intel mac). This could…

  7. comment
    Comment #45897981

    I love this... I haven't had the courage to "spend" my sticker collection on my current laptop, as they obviously don't last forever. A solution could be to photograph the old cove…

  8. comment
    Comment #45897957

    Love it! I'll showcase my sticker collection on my laptop as soon as I come up with a way to make them reusable.

  9. comment
    Comment #45844062

    > Bottom line: fun is basically about making progress on prediction. I'm having some trouble parsing this sentence. Does he mean that "player has fun if their predictions lead to p…

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  11. comment
    Comment #44352555

    Thanks for trying it! This is actually intentional, to make the game playable in the "end-game" where you level up ~every second :-)

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  13. comment
    Comment #44296315

    It's a nice thought. If an idea could be encoded... that each persons idea of a concept, viewed in the right dimensionality, has a rough, similar outline. At least, that's my inter…

  14. comment
    Comment #44059285

    IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.

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  16. comment
    Comment #43878390

    >The most important thing in blogging is to get something simple that will not get the way of you actually writing. Yes! I find the easiest way for me is to just open a new tab in …

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    Comment #43878369

    Thank you for the kind words. RSS and dates will definitely be needed! I can also see myself wanting to embed shaders and web games in the future... hopefully without increasing th…

  18. comment
    Comment #43878331

    That seems like a great stack, if you're looking for one!

  19. comment
    Comment #43878328

    Wow, yes.. that's actually exactly what happened here :-)

  20. comment
    Comment #43878326

    Looks nice and minimal as well. Love the look of your blog! The markdown2 package includes an option for syntax highlighting. You need to bring your own css though.

  21. comment
    Comment #43878063

    I would be genuinely interested to know how well the average wordpress blog handles a hug from the HN frontpage! :-)

  22. comment
    Comment #43878050

    True! Luckily, I don't have a need for those features :-)

  23. comment
    Comment #43878043

    Thanks! Yeah, I find this a lot easier. And yes, hosting is an exercise left to the reader :-) I might write about my hosting setup in an upcoming blog post.

  24. comment
    Comment #43878033

    Oh yes, good catch! The code in the post is the first draft from O1 and this string has been replaced with {{ title }}.

  25. comment
    Comment #43878015

    That's fair! 1- I'm leaning towards an automatically generated file containing metadata, TOML or such 2- RSS is definitely coming, but is dependent on point 1 :-)