Writing 23 Games in 24 Days (in Rust)
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Writing 23 Games in 24 Days (in Rust)
1–5 of 5 posts
Re: Writing 23 Games in 24 Days (in Rust)
#2[deleted]
Re: Writing 23 Games in 24 Days (in Rust)
#3The first one, 230716 (vampire survivor clone) seems to have a bug: after a few iterations, I seem to level up without getting the menu. A new weapon/orbiting-square appears regularly without me choosing anything.
Re: Writing 23 Games in 24 Days (in Rust)
#4The first one, 230716 (vampire survivor clone) seems to have a bug: after a few iterations, I seem to level up without getting the menu. A new weapon/orbiting-square appears regularly without me choosing anything.
but don't you enjoy the memory safety of it all?
Re: Writing 23 Games in 24 Days (in Rust)
#5The first one, 230716 (vampire survivor clone) seems to have a bug: after a few iterations, I seem to level up without getting the menu. A new weapon/orbiting-square appears regularly without me choosing anything.
Thanks for trying it! This is actually intentional, to make the game playable in the "end-game" where you level up ~every second :-)