Viewing profile — oliverbennett
oliverbennett
HN member- Joined
- Mon, Mar 16, 2020, 1:03 PM UTC
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About oliverbennett
Founder of http://www.temin.net/
Recent public activity
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Comment #38742779
We’re playing with embodied LLMs that can externalise thoughts in a virtual environment. The idea is to help facilitate knowledge work. It’s not our main area of interest, but it’s…
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Comment #37533814
I see the red rings in front. I tried adding some depth cues to see if I could see it both ways - https://i.imgur.com/LsPtsRr.png It kind of works, but for me it feels more like th…
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Comment #37033708
In 2015 the UN created 17 ‘Global Goals’ ( https://www.globalgoals.org/ ) that are meant to be a "shared blueprint for peace and prosperity for people and the planet, now and into …
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Comment #36378100
Of the 10 most popular multiplayer games in 2023[0] seven of them owe their core mechanics to mods / flashes of brilliance from a handful of amateurs. A more or less correct histor…
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Comment #36374372
Exactly what I was after, thank you. Your other comment[0] with a link to game engine recreations is also super useful. [0] https://news.ycombinator.com/item?id=36374297
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Comment #36374283
Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valua…
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Comment #35530495
The only UI/UX newsletter I subscribe to[0] also has a a similar problem, but the advice is usually solid. Maybe the first and/or last rule should be ‘seek feedback’. [0] https://u…
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Comment #35495493
I still think of early human progress as this slow march forward rather than what I expect it really was - thousands of years of rediscovery and reinvention by a few million people…
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Comment #35007687
Both metaphors seem apt. One is leaning towards how a product makes a person feel when using it, one is about what the product offers. I hear arguments around what products can off…
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Comment #34761384
If we’re at a place a LLM can make and use tools I’m excited about the limits of its ability to create tools... specifically to create new tools. For me that kind of entailment is …
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Comment #33982721
I'm never going to stare at TV static and see deeper meaning in random noise, and while this is almost the opposite of that, I'm surprised by how I felt watching this. Awe and mild…
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Comment #33442036
SEEKING CO-FOUNDER | Metaverse/Collaboration | Technical Founder | UK | Pre-Seed A couple of years ago I started to build https://www.temin.net/ for my own personal use. Describing…
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Comment #33259339
That makes sense. What the long-term effects of such 'performance enhancing' tools might mean for how its users think, or externalise those thoughts, is hard to call. I also wonder…
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Comment #33254950
Some people are better at writing than editing, some people are better at editing than writing. I find it necessary to heavily edit when writing - up to, and including, this commen…
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Comment #33165104
What I'm waiting for is when these imagined conversations are generated for an audience of just me . When references I understand and abstractions I'm familiar with are tossed arou…
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Comment #33110140
Successful people (judged by their own metrics of success) are generally willing to make short term sacrifices for long term gains. My reluctance / fear / discomfort often isn’t ev…
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Comment #33101772
I always framed this more as ‘the tools will not save me’. A better pen won’t make me a better illustrator, no system/framework/methodology will take in garbage and spit out gold. …
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Comment #32882916
A lot of videogames have their value tied up in 'forcing' players to spend a few minutes (or hours) on logistics that eventually give rise to ritual, rather than just giving them a…
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Comment #32826271
I was never a fan of this genre as a kid, but recently attended a launch event for a choose your own adventure book about change management, of all things - https://www.change-ninj…
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Comment #32645654
The article mentions different tools to think with (pen, paper, keyboards) and different methods of thinking (drawing/writing). Knowing when to pick what, or when to transition to …
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Comment #32459361
By far the closest online equivalent to pop-ins I've had has been... inside video games. The first 10 hours of playing DayZ, a survival FPS with in-game spatial audio, was a revela…
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Comment #30099607
For the software side of things, I was frustrated enough to develop what basically ended up as sticky notes in 2D+3D (shameless plug: https://www.temin.net/ ). I use it for note-ta…