Live data from Hacker News

Viewing profile — oliverbennett

oliverbennett

HN member
Joined
Mon, Mar 16, 2020, 1:03 PM UTC
HN karma
84
Public activity
37 items

About oliverbennett

oli@temin.net

Founder of http://www.temin.net/

Recent public activity

  1. comment
  2. comment
    Comment #38742779

    We’re playing with embodied LLMs that can externalise thoughts in a virtual environment. The idea is to help facilitate knowledge work. It’s not our main area of interest, but it’s…

  3. comment
    Comment #37533814

    I see the red rings in front. I tried adding some depth cues to see if I could see it both ways - https://i.imgur.com/LsPtsRr.png It kind of works, but for me it feels more like th…

  4. comment
  5. comment
    Comment #37033708

    In 2015 the UN created 17 ‘Global Goals’ ( https://www.globalgoals.org/ ) that are meant to be a "shared blueprint for peace and prosperity for people and the planet, now and into …

  6. comment
    Comment #36378100

    Of the 10 most popular multiplayer games in 2023[0] seven of them owe their core mechanics to mods / flashes of brilliance from a handful of amateurs. A more or less correct histor…

  7. comment
    Comment #36374372

    Exactly what I was after, thank you. Your other comment[0] with a link to game engine recreations is also super useful. [0] https://news.ycombinator.com/item?id=36374297

  8. comment
    Comment #36374283

    Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valua…

  9. comment
    Comment #35530495

    The only UI/UX newsletter I subscribe to[0] also has a a similar problem, but the advice is usually solid. Maybe the first and/or last rule should be ‘seek feedback’. [0] https://u…

  10. comment
    Comment #35495493

    I still think of early human progress as this slow march forward rather than what I expect it really was - thousands of years of rediscovery and reinvention by a few million people…

  11. comment
  12. comment
    Comment #35007687

    Both metaphors seem apt. One is leaning towards how a product makes a person feel when using it, one is about what the product offers. I hear arguments around what products can off…

  13. comment
    Comment #34761384

    If we’re at a place a LLM can make and use tools I’m excited about the limits of its ability to create tools... specifically to create new tools. For me that kind of entailment is …

  14. comment
    Comment #33982721

    I'm never going to stare at TV static and see deeper meaning in random noise, and while this is almost the opposite of that, I'm surprised by how I felt watching this. Awe and mild…

  15. comment
    Comment #33442036

    SEEKING CO-FOUNDER | Metaverse/Collaboration | Technical Founder | UK | Pre-Seed A couple of years ago I started to build https://www.temin.net/ for my own personal use. Describing…

  16. comment
    Comment #33259339

    That makes sense. What the long-term effects of such 'performance enhancing' tools might mean for how its users think, or externalise those thoughts, is hard to call. I also wonder…

  17. comment
    Comment #33254950

    Some people are better at writing than editing, some people are better at editing than writing. I find it necessary to heavily edit when writing - up to, and including, this commen…

  18. comment
    Comment #33165104

    What I'm waiting for is when these imagined conversations are generated for an audience of just me . When references I understand and abstractions I'm familiar with are tossed arou…

  19. comment
    Comment #33110140

    Successful people (judged by their own metrics of success) are generally willing to make short term sacrifices for long term gains. My reluctance / fear / discomfort often isn’t ev…

  20. comment
    Comment #33101772

    I always framed this more as ‘the tools will not save me’. A better pen won’t make me a better illustrator, no system/framework/methodology will take in garbage and spit out gold. …

  21. comment
    Comment #32882916

    A lot of videogames have their value tied up in 'forcing' players to spend a few minutes (or hours) on logistics that eventually give rise to ritual, rather than just giving them a…

  22. comment
    Comment #32826271

    I was never a fan of this genre as a kid, but recently attended a launch event for a choose your own adventure book about change management, of all things - https://www.change-ninj…

  23. comment
    Comment #32645654

    The article mentions different tools to think with (pen, paper, keyboards) and different methods of thinking (drawing/writing). Knowing when to pick what, or when to transition to …

  24. comment
    Comment #32459361

    By far the closest online equivalent to pop-ins I've had has been... inside video games. The first 10 hours of playing DayZ, a survival FPS with in-game spatial audio, was a revela…

  25. comment
    Comment #30099607

    For the software side of things, I was frustrated enough to develop what basically ended up as sticky notes in 2D+3D (shameless plug: https://www.temin.net/ ). I use it for note-ta…