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netcoyote

HN member
Joined
Wed, Jul 25, 2012, 9:28 PM UTC
HN karma
1,454
Public activity
101 items

About netcoyote

Hi, I'm Patrick Wyatt, a game developer and programmer.

I helped create Warcraft, Diablo, StarCraft, Guild Wars, battle.net and more. I helped publish Aion and Tera, two MMOs created in Korea.

I co-founded ArenaNet (https://www.arena.net) and One More Game (https://www.onemoregame.com).

I have a blog (https://www.codeofhonor.com) about game development and my years at Blizzard Entertainment.

I write open-source software (https://github.com/webcoyote) including:

- SandVault sandbox AI agents inside a limited-user account on macOS (https://github.com/webcoyote/sandvault)

- ClodPod sandbox AI agents inside a macOS virtual machine (https://github.com/webcoyote/clodpod)

- Git-Multi-Hook enables multiple global and per-repository git hooks with no configuration, and existing hooks keep working (https://github.com/webcoyote/git-multi-hook)

My email is pat@codeofhonor.com

Recent public activity

  1. comment
    Comment #48703894

    Git is a DVCS, but many companies have a build server/cluster that depends on Github or Codeberg being available. Teams I've worked on for the last several decades aim to push 10-2…

  2. comment
    Comment #48512319

    My first programming position was a summer job while in college. I worked for a small company that specialized in Stage 1 research grants, and they had secured funding from NIH (US…

  3. comment
    Comment #48511419

    That's a great point, and a fair criticism!

  4. comment
    Comment #48499726

    One of the tricks that we can use as good managers is code ownership. The folks who wrote the code are the ones who get to fix the bugs in the code. While they’re busy fixing their…

  5. comment
    Comment #48492492

    This sounds like it's worth a blog post. I'm sure lots of folks, including me, would be interested in the details of which plugins to maximize utility, and what the deploy process …

  6. comment
    Comment #48492458

    The precommit checks I run are: - end-with-blank-line: normalize file endings - find-do-not-commit: do not commit files that include "DO NOT COMMIT" - lint-code: run `$REPO/scripts…

  7. comment
    Comment #48480827

    Here's what gemini says about running hooks in parallel: > Native Git traditionally executes hooks sequentially. However, you can achieve parallel execution by leveraging dedicated…

  8. comment
    Comment #48469892

    You are correct: git 2.54 supports multiple hooks via a the git repo and global configuration files. Git-multi-hook predates that, but I updated it to use the new 2.54 config-based…

  9. comment
    Comment #48469822

    Glad you enjoyed playing. It was an amazing journey building the game, and I’m grateful so many folks appreciated the experience we created.

  10. comment
    Comment #48469794

    You are correct, I will amend that. I do think that locks you out of a lot of the plugin ecosystem if using it as a static site generator, yeah?

  11. comment
    Comment #48469774

    Glad you’re enjoying it. It started as a tool for my own motivation, and I’m so glad it’s helped you too :)

  12. comment
    Comment #48469767

    That is awesome! Congratulations on completing so many — and such a big streak! Good luck on your journey to the 20k, and let me know if you need any features to make it work for y…

  13. comment
    Comment #48469754

    Thank you, glad you enjoyed the articles. I wish I had the motivation to write more!

  14. comment
    Comment #48456184

    Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports …

  15. comment
    Comment #48327905

    revenue != margins There are 20,000 games released per year that split all that revenue, minus the cost of building those games.

  16. comment
    Comment #47999953

    There must be something in the air, because I just migrated away from WordPress & Bluehost too: https://www.codeofhonor.com/blog/migrating-away-from-wordpre... . I'm so much happie…

  17. comment
    Comment #47957752

    I've tried a lot of editors, including Zed, and always come back to Sublime Text. I use it every day. The #1 reason is because it never loses unsaved files (though I'm still workin…

  18. comment
    Comment #47826836

    Oh, and I forgot to mention that pause had to be synchronized across the network, so the pause button would pause for all players. And in the "this is why we can't have nice things…

  19. comment
    Comment #47826793

    While I don't have the original code, it's something along the lines of this: // for each palette entry: pal.r = pal.b = pal.g = (byte) (0.299 * pal.r + 0.587 * pal.b + 0.114 * pal…

  20. comment
    Comment #47824861

    One of the fun features that I developed for Warcraft (the RTS) was to fade the screen to grayscale when the game is paused. Since the game uses a 256 color palette, it was only ne…

  21. comment
    Comment #47788860

    I so hate the videos YouTube shows me that I wrote a plugin to place a white box over videos called TubeGate [0], which I open-sourced [1]. It does keyword-based filtering so you c…

  22. comment
    Comment #47754095

    I added browser automation capabilities to sandvault [0], a MacOS sandbox, to allow AI agents to control Chrome browser from within the sandbox, which makes coding & testing websit…

  23. comment
    Comment #47668825

    This type of problem plagues all sorts of software. Having experienced this type of problem before, for Guild Wars game servers -- which run deterministic game instances that live …

  24. comment
    Comment #47569687

    Kudos to those NASA engineers for managing to pack React into such a small footprint.

  25. comment
    Comment #47526774

    Whoops! I didn't hear about that one, though it was a common occurrence in the earlier days of the game industry. Please share details, if you're able. On a related note, I worked …