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Ask HN: What are tools you have made for yourself since the advent of AI?

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Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#801
post #467

Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…

Thanks for the push10k app, I didn't know I was looking for something like this

Glad you’re enjoying it. It started as a tool for my own motivation, and I’m so glad it’s helped you too :)

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#802

Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…

Cool but mate, this is just not true: >>Some content-management software (CMS), like WordPress, requires using the same presentation layer that the CMS uses Headless wordpress has been a thing for quite a while and it’s trivial for a use case like this

You are correct, I will amend that. I do think that locks you out of a lot of the plugin ecosystem if using it as a static site generator, yeah?

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#803
post #690

Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…

I grew up playing Warcraft II. Thanks for all of those great times.

Glad you enjoyed playing. It was an amazing journey building the game, and I’m grateful so many folks appreciated the experience we created.

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#804

Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…

> - git-multi-hook https://www.codeofhonor.com/projects/git-multi-hook/ git only allows one script per hook event; this is a dispatcher that discovers and runs every script in a hooks dir, in parallel, for both global and repo hooks. Newest Git supports hook events.

You are correct: git 2.54 supports multiple hooks via a the git repo and global configuration files.

Git-multi-hook predates that, but I updated it to use the new 2.54 config-based format.

The significant advantage of git-multi-hook is that they all run in parallel. I run eight hooks on precommit, so parallelism is a big win.

I will update the README to make note. Thanks!

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#805
- A little script that is best described as "symbolic submodule" workflow enabler for git: https://github.com/fontmaniac/symgit. As in "symbolic link" vs "hard link" - where hash tying host repo and pseudo-submodule is not git-generated, which makes "submodule" completely substitutable. For the description of creation process see the relevant section of Readme.md

- Companion script named Dr.Emmett - to retrospectively time-walk git commit history and rebuild the repo in a new place. It is not opened yet, and may not be ever as it doesn't satisfy LLM/human ratio worthy of publishing.

- Both scripts were made in service to my FNA-"game" project VibeSopwith: https://github.com/fontmaniac/VibeSopwith.Game. A more or less comprehensive description, and treatise on my stance about vibe- and agentic-coding can be found in the project's Readme.md

- VibeSopwith catalysed creation (accretion?) of Nage.Strata: https://github.com/fontmaniac/Nage.Strata - "Not-a-game-engine" collection of useful "primitives" for FNA-based game development.

- VibeSopwith Readme.md has notable mention of "Aether Bodybuilder" - a helper tool for visually coupling Aether.Physics2D "bodies" to specific sprite textures. Fully vibe-coded in a couple of hours, and as such won't ever be publicly opened, having LLM/human ration approaching infinity.

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#806

Lots of fun toys. Nothing productive :D Revamped my blog to have a funky 3d background and animated cursor after years of minimalism: https://bdickason.com A little screensaver inspired by After Dark: https://bdickason.com/static/experiments/flying-stuff/ A little toy using (mobile) screen tilt: https://qwertle.bdickason.com A funky RTS designed for mobile: https://chasm-nine.vercel.app/ A start of a little 3D RPG: h…

Hey brad. Love your blog's layout. The neon sign headings are so catchy! And I'm going through some tough times in my life, and I can totally relate how cathartic the process of 'creation' is. Thanks for sharing!

I'm glad it was helpful! Sorry you're going through some tough times :( Hope you can find a way through and find the support you need from friends and family. Share your creations would love to have a look!!!

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#807

Earlier quoted context omitted.

I just found your blog yesterday reading up on the stories of how Warcraft and Starcraft were made!! Have been hacking on small games and a tool to build 3d environments for a while and get very inspired by hearing stories from back in the day. Thanks for making everything public. I really enjoy your writing.

Thank you, glad you enjoyed the articles. I wish I had the motivation to write more!

I'm sure it will flow when the time comes :P

For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___."

For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What did you find in the process?

That kind of behind the scenes design discussion is rarely surfaced (and often messy) but is as interesting (to me) as the technical decisions.

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#808

Earlier quoted context omitted.

Thank you, glad you enjoyed the articles. I wish I had the motivation to write more!

I'm sure it will flow when the time comes :P For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___." For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What d…

One more idea.. You've worked across great companies and great games. If you were going back now to your former self striking out to ship your first commercial game, what are the 3-4 pieces of wisdom you wish you'd internalized back then?

Re: Ask HN: What are tools you have made for yourself since the advent of AI?

#810
Since the advent of AI, I've built a voice memo app for myself. I can go on an hour-long walk, talk stream-of-consciousness style, and then have Claude structure my thoughts into organized notes. It's a great way to process ideas just by thinking out loud.
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