Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…
Thanks for the push10k app, I didn't know I was looking for something like this
Ask HN: What are tools you have made for yourself since the advent of AI?
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Re: Ask HN: What are tools you have made for yourself since the advent of AI?
#802Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…
Cool but mate, this is just not true: >>Some content-management software (CMS), like WordPress, requires using the same presentation layer that the CMS uses Headless wordpress has been a thing for quite a while and it’s trivial for a use case like this
Re: Ask HN: What are tools you have made for yourself since the advent of AI?
#803Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…
I grew up playing Warcraft II. Thanks for all of those great times.
Re: Ask HN: What are tools you have made for yourself since the advent of AI?
#804Tools I’ve built for myself: - sandvault https://www.codeofhonor.com/projects/sandvault/ runs agents in a separate macOS user account, hardened with sandbox-exec. It also supports headless browsing and iOS Simulator from inside the sandbox for testing web and iOS apps. - clodpod https://www.codeofhonor.com/projects/clodpod/ agents run inside a macOS VM. - git-multi-hook https://www.codeofhonor.com/projects/git-multi-…
> - git-multi-hook https://www.codeofhonor.com/projects/git-multi-hook/ git only allows one script per hook event; this is a dispatcher that discovers and runs every script in a hooks dir, in parallel, for both global and repo hooks. Newest Git supports hook events.
Git-multi-hook predates that, but I updated it to use the new 2.54 config-based format.
The significant advantage of git-multi-hook is that they all run in parallel. I run eight hooks on precommit, so parallelism is a big win.
I will update the README to make note. Thanks!
Re: Ask HN: What are tools you have made for yourself since the advent of AI?
#805- Companion script named Dr.Emmett - to retrospectively time-walk git commit history and rebuild the repo in a new place. It is not opened yet, and may not be ever as it doesn't satisfy LLM/human ratio worthy of publishing.
- Both scripts were made in service to my FNA-"game" project VibeSopwith: https://github.com/fontmaniac/VibeSopwith.Game. A more or less comprehensive description, and treatise on my stance about vibe- and agentic-coding can be found in the project's Readme.md
- VibeSopwith catalysed creation (accretion?) of Nage.Strata: https://github.com/fontmaniac/Nage.Strata - "Not-a-game-engine" collection of useful "primitives" for FNA-based game development.
- VibeSopwith Readme.md has notable mention of "Aether Bodybuilder" - a helper tool for visually coupling Aether.Physics2D "bodies" to specific sprite textures. Fully vibe-coded in a couple of hours, and as such won't ever be publicly opened, having LLM/human ration approaching infinity.
Re: Ask HN: What are tools you have made for yourself since the advent of AI?
#806Lots of fun toys. Nothing productive :D Revamped my blog to have a funky 3d background and animated cursor after years of minimalism: https://bdickason.com A little screensaver inspired by After Dark: https://bdickason.com/static/experiments/flying-stuff/ A little toy using (mobile) screen tilt: https://qwertle.bdickason.com A funky RTS designed for mobile: https://chasm-nine.vercel.app/ A start of a little 3D RPG: h…
Hey brad. Love your blog's layout. The neon sign headings are so catchy! And I'm going through some tough times in my life, and I can totally relate how cathartic the process of 'creation' is. Thanks for sharing!
Re: Ask HN: What are tools you have made for yourself since the advent of AI?
#807Earlier quoted context omitted.
I just found your blog yesterday reading up on the stories of how Warcraft and Starcraft were made!! Have been hacking on small games and a tool to build 3d environments for a while and get very inspired by hearing stories from back in the day. Thanks for making everything public. I really enjoy your writing.
Thank you, glad you enjoyed the articles. I wish I had the motivation to write more!
For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___."
For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What did you find in the process?
That kind of behind the scenes design discussion is rarely surfaced (and often messy) but is as interesting (to me) as the technical decisions.
Re: Ask HN: What are tools you have made for yourself since the advent of AI?
#808Earlier quoted context omitted.
Thank you, glad you enjoyed the articles. I wish I had the motivation to write more!
I'm sure it will flow when the time comes :P For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___." For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What d…