Live data from Hacker News

Viewing profile — mrspatula

mrspatula

HN member
Joined
Tue, Sep 10, 2019, 4:21 PM UTC
HN karma
155
Public activity
53 items

About mrspatula

Spatula Interactive !!!

https://spatulainteractive.itch.io/

http://twitter.com/SpatulaGames

Recent public activity

  1. comment
    Comment #21853838

    JVM is pretty nippy

  2. comment
    Comment #21645303

    What's the best way to use rr to debug Julia code atm? Or are you talking about debugging the actual language code in C?

  3. comment
    Comment #21299524

    I think OSRS is still all Java, no?

  4. comment
    Comment #21194641

    Share replay feature is live in the store!

  5. comment
    Comment #21194625

    The ghost arrow in hard mode is live!

  6. comment
    Comment #21151528

    I don't know if it supports family sharing - do I need to opt in manually on my end? It's just a normal IAP to unlock the game, so if IAPs work with family sharing then it should b…

  7. comment
    Comment #21150464

    No way to restart the game - you'll have to reinstall :)

  8. comment
    Comment #21150451

    There's a little easter egg if you triple press on the big top right planet during loading

  9. comment
    Comment #21144303

    It's probably a bit buggy, but there's an Easter egg if you tap 3 times on the middle right planet during the loading screen.

  10. comment
    Comment #21144293

    I really don't know. I'd like the iOS version to be lighter, but I'm at the whim of Unity. I've tried a couple of ideas to make the iOS bundle smaller, but no luck.

  11. comment
    Comment #21141570

    Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..

  12. comment
    Comment #21141526

    That's a nice idea - might be a bit tricky though. I'll consider it. I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.

  13. comment
    Comment #21141426

    What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;) As for the reset not resetting the shot count: that would be too easy!

  14. comment
    Comment #21140926

    Hmm, the game can be played in portrait with one thumb without much loss. The only thing that has an orientation is the shot count.

  15. comment
    Comment #21140811

    Hadn't heard of spaced penguin, but I make no claim that the gravity mechanic is original. There are a long trail of similar games going back to the 80s!

  16. comment
    Comment #21140796

    You're right, I used a mac to build the iOS version but it's literally copy and paste then hit build in Xcode.

  17. comment
    Comment #21140790

    Thanks - people seem to be really liking hard mode! That level transition took a lot of iterations indeed - I'm glad people are noticing it!

  18. comment
    Comment #21140140

    Not a stupid question - I did some small amount of experimentation with voronoi, but I also had some global constraints / parameters that I wanted the levels to have and these were…

  19. comment
    Comment #21139995

    Yeah, perhaps it is a bit too hard for a mass appeal. I'll have a think about what I can tweak. :)

  20. comment
    Comment #21139944

    Thanks, that's interesting to hear. I need to think about how to make hard mode more discoverable. I do think you can actually get good at zen mode as well, but it takes a bit of p…

  21. comment
    Comment #21139873

    That's a really good point. Currently I have astro.golf just set up to redirect, so there's no "content" as such. How do you think that could work?

  22. comment
    Comment #21138059

    Can you turn down the volume? On Android, there are separate volumes for games/music/videos, and for notifications - are you on iOS perhaps?

  23. comment
    Comment #21137762

    Presumably you want to listen to music over it?

  24. comment
    Comment #21137722

    Yup, it's a smart link that should redirect to the right platform (hopefully..)

  25. comment
    Comment #21137410

    Ah, my misunderstanding. That's good to know. I imagine Unity pays more attention to Pros though? If you're free and you open tickets / post on the forums, they seem to just get to…