Viewing profile — mrspatula
mrspatula
HN member- Joined
- Tue, Sep 10, 2019, 4:21 PM UTC
- HN karma
- 155
- Public activity
- 53 items
- HN profile
- View on Hacker News ↗
About mrspatula
https://spatulainteractive.itch.io/
http://twitter.com/SpatulaGames
Recent public activity
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Comment #21853838
JVM is pretty nippy
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Comment #21645303
What's the best way to use rr to debug Julia code atm? Or are you talking about debugging the actual language code in C?
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Comment #21299524
I think OSRS is still all Java, no?
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Comment #21194641
Share replay feature is live in the store!
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Comment #21194625
The ghost arrow in hard mode is live!
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Comment #21151528
I don't know if it supports family sharing - do I need to opt in manually on my end? It's just a normal IAP to unlock the game, so if IAPs work with family sharing then it should b…
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Comment #21150464
No way to restart the game - you'll have to reinstall :)
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Comment #21150451
There's a little easter egg if you triple press on the big top right planet during loading
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Comment #21144303
It's probably a bit buggy, but there's an Easter egg if you tap 3 times on the middle right planet during the loading screen.
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Comment #21144293
I really don't know. I'd like the iOS version to be lighter, but I'm at the whim of Unity. I've tried a couple of ideas to make the iOS bundle smaller, but no luck.
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Comment #21141570
Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..
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Comment #21141526
That's a nice idea - might be a bit tricky though. I'll consider it. I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.
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Comment #21141426
What you're looking for is "Hard Mode" which you can access in the menu. Good luck ;) As for the reset not resetting the shot count: that would be too easy!
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Comment #21140926
Hmm, the game can be played in portrait with one thumb without much loss. The only thing that has an orientation is the shot count.
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Comment #21140811
Hadn't heard of spaced penguin, but I make no claim that the gravity mechanic is original. There are a long trail of similar games going back to the 80s!
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Comment #21140796
You're right, I used a mac to build the iOS version but it's literally copy and paste then hit build in Xcode.
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Comment #21140790
Thanks - people seem to be really liking hard mode! That level transition took a lot of iterations indeed - I'm glad people are noticing it!
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Comment #21140140
Not a stupid question - I did some small amount of experimentation with voronoi, but I also had some global constraints / parameters that I wanted the levels to have and these were…
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Comment #21139995
Yeah, perhaps it is a bit too hard for a mass appeal. I'll have a think about what I can tweak. :)
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Comment #21139944
Thanks, that's interesting to hear. I need to think about how to make hard mode more discoverable. I do think you can actually get good at zen mode as well, but it takes a bit of p…
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Comment #21139873
That's a really good point. Currently I have astro.golf just set up to redirect, so there's no "content" as such. How do you think that could work?
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Comment #21138059
Can you turn down the volume? On Android, there are separate volumes for games/music/videos, and for notifications - are you on iOS perhaps?
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Comment #21137762
Presumably you want to listen to music over it?
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Comment #21137722
Yup, it's a smart link that should redirect to the right platform (hopefully..)
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Comment #21137410
Ah, my misunderstanding. That's good to know. I imagine Unity pays more attention to Pros though? If you're free and you open tickets / post on the forums, they seem to just get to…