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Viewing profile — larsberg

larsberg

HN member
Joined
Wed, May 27, 2009, 8:00 PM UTC
HN karma
3,475
Public activity
700 items

About larsberg

http://www.lars.com/

Recent public activity

  1. comment
    Comment #47406625

    scudo has been the default allocator for Android since Android 11, and we are hoping to make it mandatory for the few remaining places that don't use it. Using an allocator without…

  2. comment
    Comment #36497880

    Actually, it's complicated stuff pulling together two data points: 1) 2/3 of people are confident contributing in 2 months or less 2) And 50% of people are AS PRODUCTIVE IN RUST as…

  3. comment
    Comment #36497794

    Gah! Typo there. It's over 50% (66.8%) in 2 months. And over 80% in 4 months. The chart is correct, not the text :facepalm: I'll see about whether I can push an update. Thanks for …

  4. comment
    Comment #36497756

    Thanks for all of your work (in addition to that of others) - it really shows! We do encourage people to create minimal repro cases and open bugs whenever possible. And, even more …

  5. comment
    Comment #26717212

    That's exactly right. Today, the focus is on making it possible to use Rust to write pieces of the Android platform itself. Certainly, there are some _apps_ on Android today that u…

  6. comment
    Comment #22850831

    If you haven't seen, I'd highly recommend checking out what we did for IEEE VR: https://blairmacintyre.me/2020/04/02/completely-online-ieee-... and in particular some of the notes …

  7. story
  8. comment
    Comment #20539151

    Hi! As we mentioned in the recent Quest release blog post, https://blog.mozvr.com/firefox-reality-for-oculus-quest/ , we have some designs for multi-window support and synchronizat…

  9. comment
    Comment #20539132

    Thanks! We also find that a lot of our users really like watching 360 or even 2D videos, taking advantage of the ability to resize the screen to get their own personal theater. Rig…

  10. comment
    Comment #20538366

    Unfortunately, we don't currently support phone-based Daydream or Gear VR devices. There's both a bunch of extra work to support all of the phone in/out/notification lifecycle scen…

  11. comment
    Comment #20538342

    Thanks! We don't currently have a build of Firefox Reality available for desktop devices, but that work is currently underway. We announced it as part of our deal with HTC and are …

  12. story
  13. comment
    Comment #19297441

    If you're interested in this topic, I'd highly recommend watching Stephanie Balzer's sessions at the Oregon Programming Language Summer School on “Session-Typed Concurrent Programm…

  14. comment
    Comment #19240145

    This challenge is one of the reasons we're so excited about pcwalton's work on Pathfinder ( https://github.com/pcwalton/pathfinder )

  15. comment
    Comment #18857880

    Firefox Reality is the brand we're using for the suite of browser products across VR and AR devices. Today, Firefox Reality is available for standalone VR devices (like the HTC Viv…

  16. comment
    Comment #18857841

    On desktop, it means that if the user chooses to install the Viveport suite, that home experience and the suite will provide Firefox Reality as the default browser. For all-in-one …

  17. comment
    Comment #18023543

    One of the biggest things we've found that people like to do in VR is private viewing. They'll collect links of videos all day and then come home to watch them on a "big screen" bu…

  18. comment
    Comment #18023519

    While we are on Viveport Mobile and all other relevant stores, a developer can always either build from sources or sideload the browser - https://github.com/MozillaReality/FirefoxR…

  19. comment
    Comment #18023516

    The issues with text input are a large part of why we added voice input even in our very first release! w.r.t. text rendering, we're doing a lot of fundamental work in rendering hi…

  20. comment
    Comment #18023502

    Sorry - Firefox Reality is only currently available Viveport Mobile for all in one / standalone devices.

  21. comment
    Comment #16931674

    What is up with the duck?

  22. comment
    Comment #16744948

    Yes, it's very barebones right now, as the team has been focused on getting performance great inside of standalone headsets. We've found from early adopters of 3DoF and 6DoF standa…

  23. comment
    Comment #16556769

    > How is a browser supposed to look differently in VR? Great question! Some of the best early work on this was done by ex-Mozilla, current-Google employee Josh Carpenter - check ou…

  24. comment
    Comment #16556528

    Yes, we're definitely familiar! We have people on the team who have been involved in the area since the first commercial AR systems, and a substantial portion of the team (includin…

  25. comment
    Comment #16556358

    Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it. We're seeing a lot of industrial use of AR in manufacturing and indust…