Viewing profile — larsberg
larsberg
HN member- Joined
- Wed, May 27, 2009, 8:00 PM UTC
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- 3,475
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About larsberg
Recent public activity
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Comment #47406625
scudo has been the default allocator for Android since Android 11, and we are hoping to make it mandatory for the few remaining places that don't use it. Using an allocator without…
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Comment #36497880
Actually, it's complicated stuff pulling together two data points: 1) 2/3 of people are confident contributing in 2 months or less 2) And 50% of people are AS PRODUCTIVE IN RUST as…
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Comment #36497794
Gah! Typo there. It's over 50% (66.8%) in 2 months. And over 80% in 4 months. The chart is correct, not the text :facepalm: I'll see about whether I can push an update. Thanks for …
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Comment #36497756
Thanks for all of your work (in addition to that of others) - it really shows! We do encourage people to create minimal repro cases and open bugs whenever possible. And, even more …
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Comment #26717212
That's exactly right. Today, the focus is on making it possible to use Rust to write pieces of the Android platform itself. Certainly, there are some _apps_ on Android today that u…
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Comment #22850831
If you haven't seen, I'd highly recommend checking out what we did for IEEE VR: https://blairmacintyre.me/2020/04/02/completely-online-ieee-... and in particular some of the notes …
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Comment #20539151
Hi! As we mentioned in the recent Quest release blog post, https://blog.mozvr.com/firefox-reality-for-oculus-quest/ , we have some designs for multi-window support and synchronizat…
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Comment #20539132
Thanks! We also find that a lot of our users really like watching 360 or even 2D videos, taking advantage of the ability to resize the screen to get their own personal theater. Rig…
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Comment #20538366
Unfortunately, we don't currently support phone-based Daydream or Gear VR devices. There's both a bunch of extra work to support all of the phone in/out/notification lifecycle scen…
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Comment #20538342
Thanks! We don't currently have a build of Firefox Reality available for desktop devices, but that work is currently underway. We announced it as part of our deal with HTC and are …
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Comment #19297441
If you're interested in this topic, I'd highly recommend watching Stephanie Balzer's sessions at the Oregon Programming Language Summer School on “Session-Typed Concurrent Programm…
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Comment #19240145
This challenge is one of the reasons we're so excited about pcwalton's work on Pathfinder ( https://github.com/pcwalton/pathfinder )
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Comment #18857880
Firefox Reality is the brand we're using for the suite of browser products across VR and AR devices. Today, Firefox Reality is available for standalone VR devices (like the HTC Viv…
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Comment #18857841
On desktop, it means that if the user chooses to install the Viveport suite, that home experience and the suite will provide Firefox Reality as the default browser. For all-in-one …
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Comment #18023543
One of the biggest things we've found that people like to do in VR is private viewing. They'll collect links of videos all day and then come home to watch them on a "big screen" bu…
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Comment #18023519
While we are on Viveport Mobile and all other relevant stores, a developer can always either build from sources or sideload the browser - https://github.com/MozillaReality/FirefoxR…
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Comment #18023516
The issues with text input are a large part of why we added voice input even in our very first release! w.r.t. text rendering, we're doing a lot of fundamental work in rendering hi…
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Comment #18023502
Sorry - Firefox Reality is only currently available Viveport Mobile for all in one / standalone devices.
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Comment #16931674
What is up with the duck?
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Comment #16744948
Yes, it's very barebones right now, as the team has been focused on getting performance great inside of standalone headsets. We've found from early adopters of 3DoF and 6DoF standa…
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Comment #16556769
> How is a browser supposed to look differently in VR? Great question! Some of the best early work on this was done by ex-Mozilla, current-Google employee Josh Carpenter - check ou…
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Comment #16556528
Yes, we're definitely familiar! We have people on the team who have been involved in the area since the first commercial AR systems, and a substantial portion of the team (includin…
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Comment #16556358
Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it. We're seeing a lot of industrial use of AR in manufacturing and indust…