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Firefox Reality Now Available

blog.mozilla.org

91–100 of 142 posts

Re: Firefox Reality Now Available

#91
post #29
post #2

Awesome! I have all the parts in the bins, and now I have a reason to build a VR rig! But uh... I don't see linux on the compatibility lists, and I'm not using my work mac for this, and my gaming windows computers are too old (XP), and with lineageos on my phone without gapps... I'm not buying a bunch of proprietary hardware to play with a new open technology so geez I guess I can't play with it at all. Bummer.

Browser vendors don’t control drivers or hardware support on the different OSs. VR is pretty much a Windows game today with limited and experimental Vive support on OSX and Linux. I’m sure that Mozilla in particular is eager to support linux.

> I’m sure that Mozilla in particular is eager to support linux.

Why would you think that? Firefox treats its Linux version as a second-class citizen (e.g. no hardware acceleration).

Re: Firefox Reality Now Available

#93

Earlier quoted context omitted.

I want to be working in VR. Once the resolution gets decent enough I can just get 20 screens wherever I look. Plus I can sit, stand, whatever. Sounds fantastic. Coffee might get a bit cumbersome though. A straw, maybe?

> Once the resolution gets decent enough I can just get 20 screens wherever I look. Isn't that stressful on your neck? In the current environment you can also have 20 screens and switch via key-combinations or using the mouse.

I think this problem is solved already, see this video about TrackIR from 1:00 https://www.youtube.com/watch?v=_AO0F5sLdVM (it is called motion scaling). Of course people may still get injuries from this if they do it for 40 hours a week...

Re: Firefox Reality Now Available

#94

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

The issues with text input are a large part of why we added voice input even in our very first release! w.r.t. text rendering, we're doing a lot of fundamental work in rendering higher-quality text (you can't fix resolution fundamentals, but you can take into account the optics of the hardware better than we all do today), but nothing to announce there yet.

Re: Firefox Reality Now Available

#95

Hm, I don't get it. There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas? I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in…

VR offers a number of advantages for productivity. As many virtual desktops as you want of any size. New ways to model data and manipulate it, think 3D graphs. Virtual telepresence for meetings. Those are just the ones off the top of my head.

Re: Firefox Reality Now Available

#96
post #68

Would be really cool if you could just, you know, download the program and run it, not have to go through Viveport at all.

While we are on Viveport Mobile and all other relevant stores, a developer can always either build from sources or sideload the browser - https://github.com/MozillaReality/FirefoxReality/wiki/Sidelo...

Re: Firefox Reality Now Available

#97
Is this just another Firefox OS? It strikes me as another side project they'll abandon later.

I can understand Firefox OS, I wish they'd persevered, but I don't really get this.

On its own I don't think this makes sense. Maybe in the context of an in game browser.

But then who am I to comment.

Re: Firefox Reality Now Available

#98

Hm, I don't get it. There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas? I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in…

> but why would I want to have a device on my head to look at a 2D canvas Because instead of having a, say, 24 inch screen, I can now have a "screen" the same size (or larger) as my field of vision.

That is certainly true, but you can still only focus on a "window" that is similar in size to your 24 inch screen (and even currently I guess the focus - the area where you read - is actually quite smaller than the screen size).

True, you have more screen real estate for the "Alt-Tab" aspect of window selection, but I am not sure that is such a leap.

Re: Firefox Reality Now Available

#99

Hm, I don't get it. There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas? I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in…

One of the biggest things we've found that people like to do in VR is private viewing. They'll collect links of videos all day and then come home to watch them on a "big screen" but don't have a laptop or TV that supports miracast, so use a VR headset. Or they like to watch twitch streamers or their favorite movie providers or just bounce around searching content.

As the hardware becomes more mature, we'll support more use cases, but we wanted to enable some compelling early use cases (especially voice search) and learn from users as soon as we could.

Re: Firefox Reality Now Available

#100
post #83

Earlier quoted context omitted.

I'm not sure if it's just about the 2D canvas. With WebXR (I think - I'm not too up-to-date on the field), websites can also offer VR examples. You will need a browser to discover them, but they can still be immersive - you just also need a 2D canvas for regular websites that get you there.

> [...] websites can also offer VR examples. But for what exactly (despite ... porn)? Like I said I get the use-case for games and I also think there is potential for AR - but pure VR for the web ? If it were that important to have 3D to represent information on the web, we would have a lot more 3D websites (without VR) already - which is technically possible for a long time.

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