Viewing profile — kllrnohj
kllrnohj
HN member- Joined
- Thu, Mar 07, 2013, 5:17 PM UTC
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- 12,687
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About kllrnohj
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Recent public activity
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Comment #49218600
Building your own is cheaper, although not by a ton. Valve isn't taking a loss on them.
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Comment #49209668
Well they still just do the same thing GPUs do where bad clusters are disabled. There's going to be a balance there for how big the clusters are and how many tiers they'll offer, b…
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Comment #49209468
Larger wafers has been attempted for over a decade now and doesn't seem to be going anywhere. See the 450mm wafer section of https://en.wikipedia.org/wiki/Wafer_(electronics)
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Comment #49205760
Cerebras is literally the entire wafer, so it can't get bigger. So where is the jump from 30x to 100x coming from? Node improvements only yield like 10-20% gains these days...
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Comment #49126809
> Author talks about 4k video, but AI tells me that for "4K production mastering (ProRes 422 HQ, 4:2:2, 10-bit)" the rate is under 2Gbps. That'd be the rate for 1 stream at 1x play…
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Comment #49101233
it's hardly difficult to do that already. Like a Raspberry Pi Pico can be turned into a HID mouse rather easily: https://www.instructables.com/Raspberry-Pi-Pico-As-HID-Mouse... and…
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Comment #49085519
So the risk is the plug for that being yanked in the ~2-5 days between ordering it and unlocking it? So... not a big deal at all. Not even slightly lol.
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Comment #49050759
> Not before connecting it to the internet, even Pixels will go through hundreds of megabytes of data before allowing you to unlock them (see 0) oookay? Hardly seems like a big dea…
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Comment #49047381
> As if you didn't need any more proof you don't own "your" devices. Can you install your own OS? If yes, you own it. And Google consistently lets you do that. It other OEMs don't …
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Comment #49007810
It's primarily only the AAA multiplayer games that have that, not just AAA games in general . Just browse the Deck Verified page for example: https://www.steamdeck.com/en/verified …
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Comment #48977311
Then I don't understand your argument. If you're just saying what could go wrong with heap corruption, then your vtable complaint also applies to storing function pointers in arena…
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Comment #48974826
> You could write a JS engine with Zig-like idioms (arena allocation, static initialization) Arena allocators & static initializers are not novel. You'll find them in high performa…
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Comment #48973944
> You can just do that, and then Zig is really no less robust than Rust. If you just don't write bugs, then yes all languages are equally robust, including assembly. Zig, like C, i…
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Comment #48973933
Re #3: vtable pointers aren't mutable...?
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Comment #48962452
Because the transformer architecture that enabled modern LLMs wasn't invented until 2017[1]? 1: That's the "T" in GPT fyi, even though Google is the author of the research paper th…
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Comment #48957690
> Bytedance and Tencent are tech giants for sure, nonetheless they’re not Google kind of giant. $186 billion and $105 billion revenue in 2025 respectively vs. $402 billion? Yes, Go…
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Comment #48952598
Or they just don't actually have any compute access restrictions of significance? Chinese companies can just go use those GPUs in neighboring countries that aren't export-restricte…
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Comment #48797143
> and a proper way to write parallel programs for when async would lead to all the bad stuff async leads to. you need real threads for parallelism though? And real threads scale ju…
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Comment #48788223
That's because they are very rarely useful. This was true then and it's still true now. There's just not many workloads where it makes sense to need to rapidly launch a thread that…
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Comment #48722559
> maybe tell us how much a non-Apple system that you can run that (probably similarly or faster) would cost? Ryzen AI Max 395+ with 128GB of unified memory can be found around $3-4…
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Comment #48722461
You don't need nearly that much RAM to run Qwen 3.6 27B, though. qwen3.6:27b-q4_K_M is only 17GB, for example.
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Comment #48682408
> XNA, MonoGame, Love2D, etc. are all frameworks rather than game engines so they're absolutely doing typical engine work in the scripting language, if you need a different example…
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Comment #48678727
Unity doesn't use C# for everything. Notably the game engine itself is not C# but C++. C# is essentially just the scripting language. You're also ignoring the overhead of WASM -> W…
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Comment #48676725
Half Life 2 is only ~4-6gb and was designed to run on video cards with 128-512mb of RAM, and it didn't even do texture streaming so you just need to have those assets at load time.…
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Comment #48674327
While you got the Black Mesa remake confused, HL2 did get a free 20th Anniversay Update a couple years ago: https://www.half-life.com/en/halflife2/20th So it's still worth a revisi…