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Viewing profile — jsharpe

jsharpe

HN member
Joined
Mon, Jan 25, 2010, 7:05 PM UTC
HN karma
501
Public activity
165 items

About jsharpe

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Recent public activity

  1. comment
    Comment #48411752

    Of course it's incomplete. Any explanation of nutrition that doesn't include mention of at least calories, macronutrients and micronutrients isn't useful for understanding what's a…

  2. comment
    Comment #48111204

    We don't even know if Homer was real. XD

  3. comment
    Comment #48010858

    I can see why people would be irritated by 1 and 2 and they happen to me too, but I have just reframed how I think about them. If someone jumps on something I'm struggling with, I …

  4. comment
    Comment #48010766

    I love when I'm climbing alone and working on something really hard for me and some random people just start cheering as I get near the top. :)

  5. comment
    Comment #47664303

    Measuring tech skill by how many tabs you have open is like measuring carpentry skill by how disorganized your workshop is.

  6. comment
    Comment #47516228

    I think the real answer is that Sora-style AI slop videos just aren't as addictive as we thought they'd be. I let my kids have access to the app in the hope they would be inoculate…

  7. comment
    Comment #47284734

    If you're interested in making and finishing a game, there is no good argument to be made for writing your own engine unless you have some very very specific rendering requirements…

  8. comment
    Comment #45288924

    > Contrariwise, it's possible (but harder) to have no sense of taste and merely copy what most would regard as "good taste" and be perceived as having "good taste." Not only possib…

  9. comment
    Comment #45163396

    Exactly. This idea comes up time and time again, but the cost/benefit just doesn't make sense at all. You're adding an unbelievable amount of complex tooling just to avoid running …

  10. comment
    Comment #44228515

    What a strange position this is (from the link): "the future of work is being more than one deviation from the statistical norm" This by definition can apply to only 16% of people …

  11. comment
    Comment #44127217

    I feel this may be an appropriate place to link this video: https://www.youtube.com/watch?v=XkDJueqppHo

  12. comment
    Comment #43215903

    I feel the exact same way. I see a lot of benefits to writing by hand, but it is just so unbelievably, painfully SLOW, compared to my typing.

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  15. comment
    Comment #41430555

    Exactly my thoughts! Thanks for putting it so clearly.

  16. comment
    Comment #40894730

    Yup, that's a really good point. I kind of wish I had marked ambiguous words on a first pass, and then taken a bit of a different approach for a second pass of just the difficult o…

  17. comment
    Comment #40894724

    I don't, unfortunately. I'm trying to avoid having a dedicated backend for this so there are Google Analytics but they don't allow that granular of a metric. That definitely could …

  18. comment
    Comment #40892189

    I did consider this but the effort of doing a full dictionary pass is a lot to ask for marginal improvement and I don't know anyone quite as obsessed as me who would do it. Paying …

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    Comment #40651062

    Those are rookie numbers. I have often set my alarm for 40+ minutes before I "need" to be awake because I know that I will snooze the alarm several times before being conscious eno…

  21. comment
    Comment #39986067

    This is called an equation but I don't see an equals sign anywhere. Is it implicit somehow? Or am I missing it?

  22. comment
    Comment #38954826

    Another example is open world games. They have to keep world coordinates centered on the player because for large worlds, the floating point inaccuracy in the far reaches of the wo…

  23. comment
    Comment #37481792

    "Standard monthly rate" above that section of the fee table.

  24. comment
    Comment #37481751

    They want 20% of that, PER MONTH.

  25. comment
    Comment #37481733

    Charging a monthly fee on game installs is absolutely wild, considering that most games on Steam are one-time purchases. The personal fee (for first world countries) is $0.20 / mon…