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jared_mccluskey

HN member
Joined
Thu, Jan 14, 2021, 8:35 PM UTC
HN karma
3
Public activity
14 items

About jared_mccluskey

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Recent public activity

  1. comment
    Comment #42886404

    All you told me is that you don’t understand how depreciation and loss works. If you lose money, why should that be taxed?

  2. comment
    Comment #42885788

    Deprecation, loss, etc. Standard for every company. Is this supposed to be an own or something?

  3. comment
    Comment #42113689

    We've been deeply involved with the Godot community since we started 3 years ago. It wouldn't be right to just write a text post. That'd be too flippant and I think it does right b…

  4. comment
    Comment #42112620

    I know it sounds like a marketing push but there's a very specific reason behind it. No need to join the Discord if you don't want to; we'll fully announce eventually.

  5. comment
    Comment #42112456

    *Largest by team size and funding

  6. comment
    Comment #42111945

    We raised over $2.3M to build on Godot and had over 20 developers building on it at one point. https://venturebeat.com/games/the-mirror-raises-2-3m-pre-see...

  7. comment
    Comment #42111933

    Tone is lost over text posts; it's the closest you can get to having a conversation with someone.

  8. comment
    Comment #42111923

    Yep, we made it server-authoritative intentionally for physics-based games and to prevent cheating

  9. comment
    Comment #42111920

    > Why would you run Godot on the back-end.. Seems kinda crazy. Game server - there's still a separate NestJS backend for the web. The code is here: https://github.com/the-mirror-gd…

  10. comment
    Comment #42111912

    I've been pulling some all nighters for getting our V2 across the line :) Size-wise, we had over 20 developers working on it at one point and we raised over $2.3M to build on Godot…

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