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hugoamnov

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Joined
Wed, May 06, 2015, 1:02 PM UTC
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224
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27 items

About hugoamnov

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Recent public activity

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    Comment #17664016

    I need to investigate this question :) For now, I just setup a Patreon, but in the future, I might think of a more clever business plan.

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    Comment #17663976

    The PBR pipeline of toy is not well optimized yet: I'll have more time to tackle this issue now that the heavy lifting work has been done ! Framerates are much better in the non-we…

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    Comment #17662561

    Hi, the license is a temporary choice. I wish to release it under a permissive license in the future, I'd just like to secure a tiny bit of funding before that !

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    Comment #17662549

    It's thin in the way that all the goodies are in separate modules that you don't have to use, and also in the way that it still runs in the browser with all these goodies. But it's…

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    Comment #17115364

    For those that might remember a UI library called kiui that I shared a few years ago: it is the UI module inside mud (and is still usable independently). It has also been completel…

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    Comment #9502635

    One thing you misunderstood : You don't specify any absolute measurement when using kiUi from C++. The whole point is to get rid of them. They are calculated under the hood. The st…

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    Comment #9502386

    I'm interested to know more about your plans for a declarative model. I think many things in kiUi, especially the layout and style, can be seen as declarative, in a way. But the in…

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    Comment #9502358

    I have a simple answer but it may not suit you : After spending quite some time writing UI, I believe doing it in either XML or HTML is just pure madness. UI is a very complex stru…

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    Comment #9502324

    You are somewhat right in that HTML and CSS heavily inspired what kiUi became. But there are two major concerns that are not adressed by your solution : - Embedding a whole browser…

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    Comment #9500296

    Thank you. As to the draw calls, NanoVG draws everything directly each frame so this is constant whether or not you are updating. As to the overhead, not too long ago everything wa…

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    Comment #9500226

    If you want to strip it down, you can start by not compiling all the widgets you don't need as there are quite a lot of them. The renderer (glfw, NanoVG) takes about half of the dl…

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    Comment #9500204

    Issue seems to come from Emscripten https://github.com/kripken/emscripten/issues/3171

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    Comment #9500077

    It's great and I actually borrowed ideas from his examples. Immediate mode and retained mode UIs are entirely different beasts though, with different targets / use cases. Something…

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    Comment #9500054

    yup, fixed (non-native speaker here)

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    Comment #9499870

    one of the critical bugs I know of is in the multiline text, was that the culprit ?

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    Comment #9499863

    the input and scrolling is handled by GLFW, I'll look into the issue. also it's specific to the web version which is weird