Viewing profile — gereleth
gereleth
HN member- Joined
- Sun, Jul 24, 2022, 7:58 AM UTC
- HN karma
- 338
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- 38 items
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About gereleth
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Recent public activity
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Comment #37883634
This is a good start! Exactly like hexapipes began lol. I just wanted to make a solver to overcome my addiction to this puzzle. Come open a discussion on github if you have further…
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Comment #37860828
I think the downloaded version of Penrose puzzles does not currently contain enough info to run a solver on it. Because the grid is different every time and this info is not presen…
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Comment #37850088
Hexapipes author here =). This is awesome! People kept mentioning Penrose grid to me but I didn't know where to even start with it. And then you went and made it happen! I admire t…
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Comment #32285695
Haha, way to go, this is awesome. Did it solve it all without human input? Can it do wraps? Sorry about your sleep schedule).
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Comment #32247435
I see, thanks for reporting. This contextmenu issue is sure showing me the ugly side of frontend development :/
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Comment #32247405
Congrats! This is some amazing dedication =).
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Comment #32247380
Sorry about this. I sometimes place them accidentally too. I have an idea of placing them with some kind of gesture - like touch and drag between tiles. That wouldn't interfere wit…
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Comment #32247313
Thanks for the feedback. I'm very sure all puzzles on the site are solvable. But a skip button makes total sense when one hits a deadend. I'll work it in when I have the time. With…
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Comment #32242356
Browser zoom kinda works. But yeah, adding better zoom/pan is in my backlog. You sure are brave to take on a 40x40 =)
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Comment #32237230
They all need to be connected into a single network. No hanging connections, no loops, no disjoint parts.
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Comment #32235459
Thanks for reporting, I'll look into this.
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Comment #32235396
Are you on a Mac? I thought I got rid of this but I haven't tested on those.
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Comment #32235383
On the backlog it goes). Can't promise I'll get to it in a timely manner but thanks for the suggestion.
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Comment #32235352
Oops, thanks for reporting. I'll try to find someone with a Mac to debug this.
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Comment #32235340
I didn't use any special coordinates, just some trigonometry. My code transforms coordinates between (x,y) - for drawing, (row, column) - for finding neighbours and (index into an …
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Comment #32235185
This loopover thing is hard... I unscrambled two lines and was quickly running out of movement freedom. =) You can try the wrap variant for an extra challenge.
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Comment #32235155
Fun puzzle! I played a few levels and I can see some similarities. Did you handcraft the levels? They don't look algorithmically generated.
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Comment #32235125
I remember being pretty mad at how a straight piece isn't immediately solved after you fix one wall. Like how can it still have wiggle room?! =)) All general principles still apply…
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Comment #32235081
Wow, did you really start with a 40x40? I only solved like two of them ever. It's pretty time consuming). And good time on the wrap! Small wrap boards can actually be harder than l…
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Comment #32234995
Thanks for the feedback. I already promised to add timer hiding option in another comment thread, will do on the weekend.
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Comment #32232804
You can change control mode in the settings. The default is rotate/lock, but there's a rotate/rotate as well. And... another tricky one for orienting a tile in one click.
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Comment #32232768
Mm, middle button, why didn't I think of it. My wrap puzzles show an infinite tiled grid, so there shouldn't be questions about which edge wraps where. There are no edges, tiles ju…
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Comment #32232697
The file to look at would be this Tile component: https://github.com/gereleth/hexapipes/blob/main/src/lib/puzz... My svg handling was very much "learn as I go". An earlier version …
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Comment #32232264
Good idea! I'm already thinking of how to implement... I really need another vacation or two, lol
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Comment #32232007
Fair enough, I'll think how to word all this.