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gereleth

HN member
Joined
Sun, Jul 24, 2022, 7:58 AM UTC
HN karma
338
Public activity
38 items

About gereleth

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Recent public activity

  1. comment
    Comment #37883634

    This is a good start! Exactly like hexapipes began lol. I just wanted to make a solver to overcome my addiction to this puzzle. Come open a discussion on github if you have further…

  2. comment
    Comment #37860828

    I think the downloaded version of Penrose puzzles does not currently contain enough info to run a solver on it. Because the grid is different every time and this info is not presen…

  3. comment
    Comment #37850088

    Hexapipes author here =). This is awesome! People kept mentioning Penrose grid to me but I didn't know where to even start with it. And then you went and made it happen! I admire t…

  4. comment
    Comment #32285695

    Haha, way to go, this is awesome. Did it solve it all without human input? Can it do wraps? Sorry about your sleep schedule).

  5. comment
    Comment #32247435

    I see, thanks for reporting. This contextmenu issue is sure showing me the ugly side of frontend development :/

  6. comment
    Comment #32247405

    Congrats! This is some amazing dedication =).

  7. comment
    Comment #32247380

    Sorry about this. I sometimes place them accidentally too. I have an idea of placing them with some kind of gesture - like touch and drag between tiles. That wouldn't interfere wit…

  8. comment
    Comment #32247313

    Thanks for the feedback. I'm very sure all puzzles on the site are solvable. But a skip button makes total sense when one hits a deadend. I'll work it in when I have the time. With…

  9. comment
    Comment #32242356

    Browser zoom kinda works. But yeah, adding better zoom/pan is in my backlog. You sure are brave to take on a 40x40 =)

  10. comment
    Comment #32237230

    They all need to be connected into a single network. No hanging connections, no loops, no disjoint parts.

  11. comment
    Comment #32235459

    Thanks for reporting, I'll look into this.

  12. comment
    Comment #32235396

    Are you on a Mac? I thought I got rid of this but I haven't tested on those.

  13. comment
    Comment #32235383

    On the backlog it goes). Can't promise I'll get to it in a timely manner but thanks for the suggestion.

  14. comment
    Comment #32235352

    Oops, thanks for reporting. I'll try to find someone with a Mac to debug this.

  15. comment
    Comment #32235340

    I didn't use any special coordinates, just some trigonometry. My code transforms coordinates between (x,y) - for drawing, (row, column) - for finding neighbours and (index into an …

  16. comment
    Comment #32235185

    This loopover thing is hard... I unscrambled two lines and was quickly running out of movement freedom. =) You can try the wrap variant for an extra challenge.

  17. comment
    Comment #32235155

    Fun puzzle! I played a few levels and I can see some similarities. Did you handcraft the levels? They don't look algorithmically generated.

  18. comment
    Comment #32235125

    I remember being pretty mad at how a straight piece isn't immediately solved after you fix one wall. Like how can it still have wiggle room?! =)) All general principles still apply…

  19. comment
    Comment #32235081

    Wow, did you really start with a 40x40? I only solved like two of them ever. It's pretty time consuming). And good time on the wrap! Small wrap boards can actually be harder than l…

  20. comment
    Comment #32234995

    Thanks for the feedback. I already promised to add timer hiding option in another comment thread, will do on the weekend.

  21. comment
    Comment #32232804

    You can change control mode in the settings. The default is rotate/lock, but there's a rotate/rotate as well. And... another tricky one for orienting a tile in one click.

  22. comment
    Comment #32232768

    Mm, middle button, why didn't I think of it. My wrap puzzles show an infinite tiled grid, so there shouldn't be questions about which edge wraps where. There are no edges, tiles ju…

  23. comment
    Comment #32232697

    The file to look at would be this Tile component: https://github.com/gereleth/hexapipes/blob/main/src/lib/puzz... My svg handling was very much "learn as I go". An earlier version …

  24. comment
    Comment #32232264

    Good idea! I'm already thinking of how to implement... I really need another vacation or two, lol

  25. comment
    Comment #32232007

    Fair enough, I'll think how to word all this.