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Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

hexapipes.vercel.app

161–164 of 164 posts

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#162

Whelp this just ate up a night's worth of sleep... scripted something to automate finding the play area, pipe orientation and click the solution. https://www.youtube.com/watch?v=kIpyQRBuwt0 Really bad code here: https://github.com/justecorruptio/hexapipes

Haha, way to go, this is awesome. Did it solve it all without human input? Can it do wraps?

Sorry about your sleep schedule).

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#163

Whelp this just ate up a night's worth of sleep... scripted something to automate finding the play area, pipe orientation and click the solution. https://www.youtube.com/watch?v=kIpyQRBuwt0 Really bad code here: https://github.com/justecorruptio/hexapipes

Haha, way to go, this is awesome. Did it solve it all without human input? Can it do wraps? Sorry about your sleep schedule).

Yup, it finds the play area and starts clicking. I haven' tried the wrapped version yet, but i think the nonwrap is funner. Also I wouldn't mind a 50x50 .....

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#164
After playing for a bit, I started to wish for a way to mark cells as done. Then I soon realized it was already implemented, as a right click. Unfortunately, right clicking on my Apple Magic Mouse is notoriously unreliable, so instead I developed an interesting new approach to solving.

I force myself to fix each cell as I scan the board from top to bottom, left to right. I thus have to visualize how my choices unfold downward, in search of clues, or ideally proofs, for how best to proceed. This manner of play reminds me a bit of the "reading" one does in the game of Go to explore variations before placing one's stone.

I hope other people find this more constrained version of interest as well...

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