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Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

hexapipes.vercel.app

41–50 of 164 posts

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#41
post #40

Why are the SVG tiles specified to 599.99999999 instead of 600 or something? I think a SVGO optimizations run would reduce the size of the assets a tad.

I would guess that the assets were made in Inkscape or comparable software where you work visually and don't actually look at the generated code.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#42

Great game! I humbly suggest that you flesh out the rules just a bit more. I struggled to figure out if pipes were allowed to run out of bounds, whether they all had to be connected into a single network, and the significance of the bulb-ended ones. I'm not totally dense and could make some guesses, but this still made the puzzle less than approachable for me at first. Basically I just guessed at these things, tried…

This was exactly the same for me. I wasn't sure if all pipes had to be water tight or not. Once I understood what the actual constraints were I could solve the next ones quicker.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#43
post #40

Why are the SVG tiles specified to 599.99999999 instead of 600 or something? I think a SVGO optimizations run would reduce the size of the assets a tad.

There aren't really any assets though. I just create the svgs dynamically. Maybe I need to place some strategic `Math.round` calls here and there, never thought of this =).

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#44

Great game! I humbly suggest that you flesh out the rules just a bit more. I struggled to figure out if pipes were allowed to run out of bounds, whether they all had to be connected into a single network, and the significance of the bulb-ended ones. I'm not totally dense and could make some guesses, but this still made the puzzle less than approachable for me at first. Basically I just guessed at these things, tried…

Fair enough, I'll think how to word all this.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#45

I have a minor nitpick to share. I’d like it if there was an option to hide the timer, because being under time pressure to solve a puzzle can stress me out. Overall, it’s a fun puzzle, though!

I'd like an opposite option.. where the timer runs out :-) maybe with a neat graphics of water flowing from the bulb starting point(s)

You would enjoy Ant Run, which I played for hours on end in the late 90s. https://www.dosgames.com/game/ant-run. There is a browser-based emulator available here.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#46
post #23
post #5

My first, a 5x5, in 3:08 It was fun, but on the edge of annoying, which seems appropriate.

I finished my first on 1:33, starting from the edge and working in, moving to a different spot when I noticed too much flex was my strategy. Given the authors note in this thread about each puzzle only having one solution probably means I stumbled onto a decent strategy

I started in the top left corner and worked connections down from there. So far I have a solve yet to take over a minute.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#47
This is super fun! Just played a few and my best on the 5×5 was 0:42. Thanks for sharing!

Love your description too—would love to see a more in-depth write up if you get the time! It's so fun when you can flip from solving something to generating it. I'm also a fan of solving games with code and have made an Upwords bot that plays perfectly but realized I could use it to try to find better "hyperparameters" for the game (like how many points certain bonuses are) by getting it to play itself and having some metric of what a better game would be. Though as you can probably tell from the lack of a link I have yet to do that part.

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#49

Great game! I humbly suggest that you flesh out the rules just a bit more. I struggled to figure out if pipes were allowed to run out of bounds, whether they all had to be connected into a single network, and the significance of the bulb-ended ones. I'm not totally dense and could make some guesses, but this still made the puzzle less than approachable for me at first. Basically I just guessed at these things, tried…

Fair enough, I'll think how to word all this.

- All sections must be connected into a single, contiguous network. - The whole network is contained in the grid, and no pipes may run outside the grid. - Bulb-shaped pipes with a single connection are terminations (dead-ends).

Re: Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

#50

This is super fun! Just played a few and my best on the 5×5 was 0:42. Thanks for sharing! Love your description too—would love to see a more in-depth write up if you get the time! It's so fun when you can flip from solving something to generating it. I'm also a fan of solving games with code and have made an Upwords bot that plays perfectly but realized I could use it to try to find better "hyperparameters" for the g…

my first 5x5 try was 0:58. I was actually very surprised when it came together as it felt like i was just randomly fitting pipes to their nearest neighbors.
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