Viewing profile — elipsitz
elipsitz
HN member- Joined
- Sun, Feb 28, 2021, 8:13 PM UTC
- HN karma
- 504
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- 45 items
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About elipsitz
Recent public activity
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Comment #43042471
Thanks, it's generated with Hugo using the https://github.com/adityatelange/hugo-PaperMod theme. However, I made some modifications to the theme for the first time recently, and le…
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Comment #43036392
Good question, I didn't talk about this in the writeup. It's because I think that this design is the most efficient use of space, if you want to ensure that Game Boy cartridges don…
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Comment #43032325
Thanks! Yeah, support for physical cartridges makes it a complete non-issue. Mappers are a huge problem with the NES, but a much smaller problem with the Game Boy. There are only a…
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Comment #43030334
Yeah, that's another advantage. Theoretically you can get down to I think with a dedicated emulation handheld (non-FPGA), you could probably pull some tricks to bring down the late…
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Comment #43029901
Great question! In the absolute worst case (drawing an object at the very top of the screen, and the LCD output for the next frame started right before the current one finished), b…
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Comment #43029756
Thanks for the feedback! Do you mean have it be an entirely different color (e.g. blue), or dim the other inactive headers to make the active one stand out more?
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Comment #43029509
I agree, and wrote a rant about this as part of the post: https://eli.lipsitz.net/posts/introducing-gamebub/#a-brief-r... IMO: the only real advantage is that it allows you to meet…
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Comment #43029202
Populated PCB in quantity 100 would probably be 60-70 USD, yeah. Maybe a bit less, it really depends on how much you can buy the FPGAs for. I really did want to switch to the RP235…
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Comment #43028645
Thanks! Slint has been great to work with :)
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Comment #43028635
I imagine there's a huge difference, legally, with black-box reverse engineering and then creating a very similar design on an FPGA (what I did here), and actually fully decapping …
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Comment #43028496
This main distinguishing feature of this project is that it supports physical cartridges, whereas MiSTer and almost every other emulation handheld doesn’t. The FPGA cores here are …
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Comment #43028183
Yep, that’s definitely a concern with hardware projects. I guess mass produced hardware doesn’t run into the problem as much because there’s funding for upfront bulk component purc…
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Show HN: Game Bub – open-source FPGA retro emulation handheld
Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, the…
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Comment #41191100
Can’t find an official announcement or datasheet yet, but according to this post: * 2x Cortex-M33F * improved DMA * more and improved PIO * external PSRAM support * variants with i…
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Comment #37902733
I'm not saying that FPGAs aren't interesting, or don't have the possibility of allowing one to produce highly accurate emulators. I think that FPGA emulators are really cool -- I'v…
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Comment #37901897
Yeah, I guess it's mostly just wordsmithing. But I don't think it's pedantry: by making the claim that their hardware isn't emulation, it implies that it's somehow better than soft…
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Comment #37901794
The issue I have is that they’re implying it’s inherently better than software emulation, perhaps because it more accurately reproduces the behavior. But an FPGA emulator isn’t nec…
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Comment #37901717
But it isn’t a 1-to-1 simulation of the real hardware. Unless they have the original designs for the chips used in the N64, they’re still implementing something with likely very di…
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Comment #37901655
Whether it’s a program running on a CPU that interprets software written for the original device, or a configuration of look-up-tables in an FPGA that can interpret software writte…
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Comment #37901570
Sure, it’s not a software emulator, but it’s still an emulator. And Analogue’s use of “No Emulation” is dishonest: it implies that it’s somehow inherently better than a software em…
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Comment #37901381
Analogue makes some really cool, well-engineered products. But saying there’s “No Emulation” because it uses an FPGA is blatantly false. If it’s imitating original hardware, withou…
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Show HN: I Built an FPGA Game Boy [Color] Emulator
I spent a few months building a Game Boy and Game Boy Color emulator that runs on an FPGA. It can play physical cartridges (in addition to ROM (files), and link with other Game Boy…
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Comment #37765783
Altera, not Xilinx (owned by AMD)