Development Journal for Price of Persia
jordanmechner.com
Development Journal for Price of Persia
1–10 of 15 posts
Re: Development Journal for Price of Persia
#2Re: Development Journal for Price of Persia
#3Re: Development Journal for Price of Persia
#4Classic.
Re: Development Journal for Price of Persia
#5Re: Development Journal for Price of Persia
#6Re: Development Journal for Price of Persia
#7Everyone in the office has been playing a lot of Tetris – a Russian submission for the IBM PC. It’s a classic, like Breakout. But I don’t think Broderbund is going to publish it. The knaves.
October 31, 1986
I beat out Ed and Steve for the #1 spot on the Tetris high-score list.
============
Thanks for this link, great reading! my best friend had a pc and prince of persia (and karateka) when we were young, great memories...
Re: Development Journal for Price of Persia
#8Fantastic read. I love the way he charts the ups and downs in his personal motivation. It's a great reminder to be persistent.
Re: Development Journal for Price of Persia
#9it's "prince" of persia.
Re: Development Journal for Price of Persia
#10I found the journal to be an incredibly revealing look into what game programmers, and arguably many other programmers, go through. Really makes me wish I had documented some of my earlier forays into programming just so that I could go back, read, and remember.
It's also sparked a bit of intrigue in me that I haven't felt in a while to revisit game development. I toyed around with Dark Basic and Blitz Basic back in 2001 and really haven't touched anything since.
As others have said, great find and I would love to read more from other programmers like this and like ones from Carmack recently posted on HN.