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Development Journal for Price of Persia

jordanmechner.com

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Re: Development Journal for Price of Persia

#7
October 23, 1986

Everyone in the office has been playing a lot of Tetris – a Russian submission for the IBM PC. It’s a classic, like Breakout. But I don’t think Broderbund is going to publish it. The knaves.

October 31, 1986

I beat out Ed and Steve for the #1 spot on the Tetris high-score list.

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Thanks for this link, great reading! my best friend had a pc and prince of persia (and karateka) when we were young, great memories...

Re: Development Journal for Price of Persia

#8
post #5

Fantastic read. I love the way he charts the ups and downs in his personal motivation. It's a great reminder to be persistent.

This inspires me to keep closer logs of my progress on personal projects -- particularly the "soft" stuff (how I'm feeling about it, etc). It's terrific motivation.

Re: Development Journal for Price of Persia

#10
Just spent the last 2 hours reading through most of the 46 pages and skimming through the ones that didn't appear to have much "meat" on them regarding Prince of Persia.

I found the journal to be an incredibly revealing look into what game programmers, and arguably many other programmers, go through. Really makes me wish I had documented some of my earlier forays into programming just so that I could go back, read, and remember.

It's also sparked a bit of intrigue in me that I haven't felt in a while to revisit game development. I toyed around with Dark Basic and Blitz Basic back in 2001 and really haven't touched anything since.

As others have said, great find and I would love to read more from other programmers like this and like ones from Carmack recently posted on HN.

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