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Post mortem of my one game a month

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Re: Post mortem of my one game a month

#2
Grats! This is a great accomplishment. Releasing teaches you 1000% more than just making a demo and not releasing. There's lots of little things you need to do extra. Then you learn from the crits, feedback and reviews of others.

Again, well done!

Re: Post mortem of my one game a month

#5
post #2

Grats! This is a great accomplishment. Releasing teaches you 1000% more than just making a demo and not releasing. There's lots of little things you need to do extra. Then you learn from the crits, feedback and reviews of others. Again, well done!

Goodness me, I feel like I let myself down now by not releasing a flash game I made a while back.

Re: Post mortem of my one game a month

#6
I very much enjoyed this report, and especially the fact of a significant target of your attention being the ZX Spectrum - this is a true and honest approach to the programming art!

:)

Its definitely true that even learning older architectures can sharpen your focus and skill, general platform dexterity. You may not use a lot of the Z80 assembly skills elsewhere (but then again; you might), but for sure the bounds of your depth and understanding of how computers work today are definitely reset. Sure, stay 'focused on Ruby'/et al. - but if you have to pace yourself at your day-job, having a fun project/waste of time in the same department albeit with significantly fewer bits is also, as in such an attentive case, a professional perk. Old computers never die; their users do!

Re: Post mortem of my one game a month

#8
post #7

Doesn't "Post Mortem" imply analysis after failure? I'd say he was successful. :-)

It doesn't seem to imply that: https://en.wikipedia.org/wiki/Postmortem_documentation

Especially with games, gameasutra runs postmortems with devs frequently to talk about both successes and failures in their projects.
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