Post mortem of my one game a month
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Post mortem of my one game a month
1–10 of 67 posts
Re: Post mortem of my one game a month
#2Again, well done!
Re: Post mortem of my one game a month
#3Re: Post mortem of my one game a month
#4Re: Post mortem of my one game a month
#5Grats! This is a great accomplishment. Releasing teaches you 1000% more than just making a demo and not releasing. There's lots of little things you need to do extra. Then you learn from the crits, feedback and reviews of others. Again, well done!
Re: Post mortem of my one game a month
#6:)
Its definitely true that even learning older architectures can sharpen your focus and skill, general platform dexterity. You may not use a lot of the Z80 assembly skills elsewhere (but then again; you might), but for sure the bounds of your depth and understanding of how computers work today are definitely reset. Sure, stay 'focused on Ruby'/et al. - but if you have to pace yourself at your day-job, having a fun project/waste of time in the same department albeit with significantly fewer bits is also, as in such an attentive case, a professional perk. Old computers never die; their users do!
Re: Post mortem of my one game a month
#7Doesn't "Post Mortem" imply analysis after failure? I'd say he was successful. :-)
Re: Post mortem of my one game a month
#8Doesn't "Post Mortem" imply analysis after failure? I'd say he was successful. :-)
It doesn't seem to imply that: https://en.wikipedia.org/wiki/Postmortem_documentation
Re: Post mortem of my one game a month
#9Re: Post mortem of my one game a month
#10Creating a game a month is hard enough - impressive to see it completed using many different programming languages and frameworks