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3D graphics in JavaScript (no libraries)

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1–10 of 18 posts

Re: 3D graphics in JavaScript (no libraries)

#2
Use HTML labels with your radio buttons, please; I don't want to have to aim for the little circle.

   
 
 
hem. use this instead:

I doubt it will be any efficient compared to native implementation. Cool hack though, it reminds my when I played around with basic real 3D drawing with Quick Basic.

Re: 3D graphics in JavaScript (no libraries)

#4

We're being redirected to http://liveweave.com/1POv7l/index-alert.html and seeing a 404.

I guess LiveWeave is making some changes. From their footer:

  We are making changes to the server. Database I/O operations have been disabled. You can still "Download" your weaves

Re: 3D graphics in JavaScript (no libraries)

#9
post #6

and if you dont mind libraries, but need to work without WebGL, i recently discovered http://www.kevs3d.co.uk/dev/phoria/ repo: https://github.com/kevinroast/phoria.js

This looks nice, can you do a quick compare/contrast with three.js canvasrenderer?

Re: 3D graphics in JavaScript (no libraries)

#10
post #2

Use HTML labels with your radio buttons, please ; I don't want to have to aim for the little circle. hem. use this instead: … I doubt it will be any efficient compared to native implementation. Cool hack though, it reminds my when I played around with basic real 3D drawing with Quick Basic.

should be in the body, but the type attribute is optional in HTML5.
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