3D graphics in JavaScript (no libraries)
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3D graphics in JavaScript (no libraries)
1–10 of 18 posts
Re: 3D graphics in JavaScript (no libraries)
#2Use HTML labels with your radio buttons, please; I don't want to have to aim for the little circle.
hem. use this instead:
…
I doubt it will be any efficient compared to native implementation. Cool hack though, it reminds my when I played around with basic real 3D drawing with Quick Basic.Re: 3D graphics in JavaScript (no libraries)
#3We're being redirected to http://liveweave.com/1POv7l/index-alert.html and seeing a 404.
Re: 3D graphics in JavaScript (no libraries)
#4We're being redirected to http://liveweave.com/1POv7l/index-alert.html and seeing a 404.
I guess LiveWeave is making some changes. From their footer:
We are making changes to the server. Database I/O operations have been disabled. You can still "Download" your weavesRe: 3D graphics in JavaScript (no libraries)
#5Yay 404 thanks!
Re: 3D graphics in JavaScript (no libraries)
#6and if you dont mind libraries, but need to work without WebGL, i recently discovered http://www.kevs3d.co.uk/dev/phoria/
Re: 3D graphics in JavaScript (no libraries)
#7Too bad, still down.
Re: 3D graphics in JavaScript (no libraries)
#8If you're familiar with D3, I recommend DZ. (disclaimer: I'm the author) https://github.com/vicapow/dz
Here's an example of DOF blurring using SVG filters. (no WebGL)
Re: 3D graphics in JavaScript (no libraries)
#9and if you dont mind libraries, but need to work without WebGL, i recently discovered http://www.kevs3d.co.uk/dev/phoria/ repo: https://github.com/kevinroast/phoria.js
This looks nice, can you do a quick compare/contrast with three.js canvasrenderer?
Re: 3D graphics in JavaScript (no libraries)
#10Use HTML labels with your radio buttons, please ; I don't want to have to aim for the little circle. hem. use this instead: … I doubt it will be any efficient compared to native implementation. Cool hack though, it reminds my when I played around with basic real 3D drawing with Quick Basic.
should be in the body, but the type attribute is optional in HTML5.