Flappy Bird is proof that no one knows what the audience wants
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Re: Flappy Bird is proof that no one knows what the audience wants
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#5I haven't played Flappy Bird, but it seems really similar to a helicopter game that was inordinately popular in my middle school 10-12 years ago. It looks like it's still up. http://www.addictinggames.com/action-games/helicoptergame.js...
Re: Flappy Bird is proof that no one knows what the audience wants
#6Re: Flappy Bird is proof that no one knows what the audience wants
#7I can make it past 1 pine. :(
Re: Flappy Bird is proof that no one knows what the audience wants
#8What kind of conclusion is this? It's a 2-d side-scrolling game with basic sinking/gravity dynamics. There are only a few ways to make a game with those rules.
(1) use a flying object/animal
(2) put the level underwater (eg Super Mario Brothers, 1985)
(3) make the game entirely abstract.
Re: Flappy Bird is proof that no one knows what the audience wants
#9The audience is whatever flavor of the week all the sheeple are downloading to be cool and fit in with their friends. I have never played nor downloaded angry birds flappy bird or W/E
There's nothing wrong with playing a game that others find interesting. Just like there's nothing wrong with reading HN because others find it interesting. :)
Re: Flappy Bird is proof that no one knows what the audience wants
#10What both game players and developers want is VIRAL. I admit to downloading it and playing for few minutes, but only because it was covered on so many news sources. That is the only thing is has going for it.