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Flappy Bird is proof that no one knows what the audience wants

polygon.com

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Re: Flappy Bird is proof that no one knows what the audience wants

#5
post #2

I haven't played Flappy Bird, but it seems really similar to a helicopter game that was inordinately popular in my middle school 10-12 years ago. It looks like it's still up. http://www.addictinggames.com/action-games/helicoptergame.js...

Similar, but even less forgiving.

Re: Flappy Bird is proof that no one knows what the audience wants

#6
I have been wondering if the developer has made much money from the app at all really. In spite of the overwhelmingly vast number of downloads, the adverts only show whilst you are playing the game. Aside from the momentary lag when they appear, most users probably don't even notice them because they are concentrating so hard. Users are almost guaranteed to pay the adverts no attention lest they risk the possibility of sacrificing their amazing score of 1.

Re: Flappy Bird is proof that no one knows what the audience wants

#8
First, they want games about birds.

What kind of conclusion is this? It's a 2-d side-scrolling game with basic sinking/gravity dynamics. There are only a few ways to make a game with those rules.

(1) use a flying object/animal

(2) put the level underwater (eg Super Mario Brothers, 1985)

(3) make the game entirely abstract.

Re: Flappy Bird is proof that no one knows what the audience wants

#9
post #4

The audience is whatever flavor of the week all the sheeple are downloading to be cool and fit in with their friends. I have never played nor downloaded angry birds flappy bird or W/E

Good for you mr. grumpy monster.

There's nothing wrong with playing a game that others find interesting. Just like there's nothing wrong with reading HN because others find it interesting. :)

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