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Defold - Win/Mac/Linux/Android/iOS game engine

defold.com

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Re: Defold - Win/Mac/Linux/Android/iOS game engine

#5
Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#6
post #5

Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.

I can see the benefit of having a single codebase, but how would this fare against the likes of Unity, where the optimal backend is used for each platform?

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#8
post #2

Would be nice to see some examples of completed games on the site, even if they're just YouTube walk throughs.

I agree, but think the issue is slightly deeper. The branding lays the sass / pass / social elements on a little too thick for my taste. I immediately get the sense that this software is limited compared to a 'hard core' game engine. I'm sure that's not the case, but the visuals seem to belie this.

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#9
post #5

Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.

libGDX[1][2] (it's not an engine) is a great cross-platform Java library that allows you target the desktop (Win/Mac/Linux/etc), Android, HTML5 (through GWT), and now iOS all with the same codebase, built on standards like OpenGL ES/WebGL.

Mario Zechner (the main guy behind libGDX) wrote an excellent book[3] last year on Android gamedev that has you start from the basics up to creating your own game engine and games.

[1] http://code.google.com/p/libgdx/

[2] https://github.com/libgdx/libgdx

[3] http://www.amazon.com/gp/product/1430230428/ref=as_li_ss_tl?...

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